Hiero Lue

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Hiero Lue is a Dwarf who is a member of the Dead Eyes. He resides in Old Garlow's Place along with the rest of her crew if the quest Save Mayrina is never completed in Act One. The Dead Eyes replaces Mayrina and her Anti-Hag Support Group and are hostile on sight.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Rapier
Normal weapon damage

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Hand Crossbow
Normal weapon damage

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft
Bardic Inspiration.webp

Inspire an ally to go beyond their capabilities with your performance. They can add a D6 Physical.png+1d6 bonus to their next Attack roll, Ability check, or Saving throw.

 Range: 18 m / 60 ft
Cloud of Daggers.webp
D4 Slashing.png 4d4 (4~16) Damage TypesSlashing damage

Conjure a cloud of spinning daggers that attack anyone inside.

 Range: 18 m / 60 ft
Cure Wounds.webp
D8 Healing.png 1d8 (1~8) hit points

Heal a creature you can touch.

 Melee: 1.5 m / 5  ft
Cutting Words.webp

Use your wit to distract a creature and sap its confidence. It receives a D6 Physical.png-1d6 penalty to Attack roll, Ability check, or Saving throw.

 Range: 18 m / 60 ft
Hypnotic Pattern.webp

Hypnotise Hypnotise creatures that can see the pattern. They cannot attack you. They cannot move nor act.

WIS Save
 Range: 18 m / 60 ft
AoE: 9 m / 30 ft (Radius)
Piercing Strike.webp
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

CON Save
 Range: Normal weapon range
Weakening Strike.webp
D4 Weapon.png 1d4 (1~4) Damage TypesWeapon damage

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

STR Save
 Range: Normal weapon range
Piercing Shot.webp
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

CON Save
 Range: Normal weapon range
Mobile Shot.webp
D6 Piercing.png 1d6 (1~6) Damage TypesPiercing damage

Make a Ranged Attack while moving. Prerequisite: Must have Dashed Dashed or Disengaged Disengaged this turn.

 Range: 15 m / 50 ft

Notable Loot[edit | edit source]