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Old Garlow's Place

From bg3.wiki
Lower City
Flymm's Cobblers
Beehive General Goods Old Garlow's Place Philgrave's Mansion
Old Garlow's Place is a Location within the Lower City in Act Three of Baldur's Gate 3.
A nice old man called Mr. Garlow used to live here, but his neighbour said he doesn't live here any more.
Kled, in a note left for his fellows in Barren's Coop

Overview edit

Old Garlow's Place is a house in the Heapside district of Baldur's Gate, standing on a rocky cliff on the shore of the River Chionthar. It has two stories, an attic and a basement.

The property fell into disrepair after its previous owner GarlowGarlow left for CalimshanCalimshan, and is now deemed unsafe for habitation by the city authorities. However, the city life abhors the vacuum, and the seemingly empty house turns out to be quite occupied, if the party explore it.

The particular set of the current inhabitants of the Old Garlow's depends on the decisions taken by the party in Act One during the Save MayrinaSave Mayrina quest.

  • If the party saved MayrinaMayrina from the haghag who tricked her, the building has become a base of operations for the Anti-Hag Support Group, founded and run by Mayrina. However, the group leader herself is indisposed when first approached, and the party may investigate and help Mayrina and her newfound fellows-in-misery.
  • If the party sided with the hag in Sunlit Wetlands, or never encountered neither her nor Mayrina, the house has become a hideout for a group of thugs calling themselves the Dead Eyes, who try to operate in the Lower City athwart the Guild. However, they do not know that the Guild is already watching them.

Ground Floor edit

The entrance to the ground floor is locked (the door requires DC 15 Sleight of Hand check DC 15 Sleight of Hand check to lockpick). Inside, the first two rooms are empty, with old rickety pieces of furniture along the walls. A Traveller's chest at X: -43 Y: -138 contains minor loot.

The house inhabitants (whoever they are) wait in the third room, which resembles a large salon. In this room, some containers may keep fresh Camp Supplies. Also, a bottle of Antidote can be taken from the fireplace shelf.

At X: -59 Y: -142 is a hatch leading to the basement, and on the opposite wall a strongbox is clearly seen. The stairs above the hatch lead to the first floor of the building.

If the building is occupied by the Anti-Hag Support Group, its members AdrielleAdrielle, KledKled and JatloJatlo can be found in the salon. Upon entering the main room, the dialogue starts automatically, and the party must succeed an ability check to convince them of their peacefulness, otherwise they attack. If Hydrangea WubbHydrangea Wubb was saved in Act One, she is also present in the room. She recognizes the party members and stops the others from hostility.

Also, throughout the dialogue it can be seen that the only one who supports paranoid moods in the group members is Jatlo. If the Hag Survivors attack, it is enough to defeat him only to stop the fight.

After the group is placated, they ask to check out for their leader MayrinaMayrina upstairs.

If the building is occupied by the group of thugs calling themselves "The Dead Eyes", they are hostile on sight. Of them, Inku NezaInku Neza, Jivin MizzrymJivin Mizzrym and UlumphaUlumpha can be encountered on the ground floor, while Hiero LueHiero Lue patrols the stairs back and forth.

First floor and the roof edit

The first floor has a single room and a balcony running around two of its sides. In its middle there are two areas of destructable rotten floorboards, which can be used in the battle by any side. In the far eastern end of the room at X: -46 Y: -145 is a ladder leading to the small attic.

The only relatively new wardrobe here contains several sets of random Camp Clothing of medium and citizen quality. In the attic stands an unlocked heavy chest with minor loot. Some containers around it can be looted for fresh Camp Supplies. A door from the attic leads to the open space on the roof with nothing remarkable on it, except the scape of the riverside.

In case of Anti-Hag Support Group, their leader MayrinaMayrina can be found here, hexed into a sheep. If Connor VinderbladConnor Vinderblad was resurrected in Act One, he can also be found here. The vicious sniggers are heard in the room; if inspecting, the party quickly finds its source: a File:Voodoo doll Unfaded Icon.pngVoodoo doll. All possible ways to dispel the hex and the following actions are described at the Help the Hag SurvivorsHelp the Hag Survivors quest page.

If the building became a hideout for the Dead Eyes, their leader Aideen Ni ChuircAideen Ni Chuirc is upstairs with her sister Maggie Ni ChuircMaggie Ni Chuirc. They turn hostile to the party with the rest of the gang.

Basement edit

Next to the stairs, a hatch at X: -59 Y: -142 allows access to Old Garlow's Basement. The basement consists of several rooms. In the central one, five Blast Mines are planted in the floor.

The farmost door is locked. When approaching it, a DC 15 Perception check DC 15 Perception check highlights a Marble Plate in the north-west corner. Adding weight to it moves aside a section of the wall, opening a hidden cave. Inside is an unlocked opulent chest; the area in front of it is trapped by three more Blast Mines. One of mines is planted adjacent to the Acid Barrel, which most surely will be destroyed if the mine detonates.

The chest contains gold, random valuables and the Old Garlow's Basement Backroom Key. The key opens the door to the locked room, which otherwise requires DC 15 Sleight of Hand check DC 15 Sleight of Hand check to lockpick.

Containers in the locked room may keep random potions, random arrows (possibly Rare or Very rare), or various alchemical ingredients. The wooden chest contains minor loot. A letter from the previous owner of the building, Garlow, lies on the cupboard, addressed to any "new inhabitants".

Outside the building edit

There is a path winding around the northern side of the Old Garlow's Place. Following it via a series of jumps lead to a small stripe of the sandy beach, where approximately at X: -33 Y: -164 a DC 18 Survival check DC 18 Survival check allows to notice a Dirt Mound. The buried chest contains a random Very rare scroll, a random arrow, gold and random valuables.

The narrow streight in the rocky cliff can be clearly seen from inside the basement (behind the opulent chest in the hidden cave), but is inactive and thus cannot be used as an entrance to the building or as the exit outside.

In front of the building, two dock workers, OrmontOrmont and TugelnhornTugelnhorn, are washing clothes in a street water basin and arguing about holding a strike among the dockers' crew. Ormont claims that the working conditions are unbearable unless the workers vouch for their rights, while Tugelnhorn tries to talk him down.

Related locations edit

Related quests edit

Characters edit

Anti-Hag Support Group edit

The Dead Eyes edit

Outside edit

Creatures edit

  • Armoured CrabArmoured Crab - x6 + 1 per turn, conjured by Jatlo in the battle until he is defeated

Previous residents edit

Loot edit

Related Literature edit

Bugs edit

External links edit

Footnotes and References edit

  1. If he was raised from dead in Act One
  2. If she was saved in Act One
  3. In the strongbox on the ground floor. A necessary ingredient to craft a Hag's Bane grenade
  4. Reward from Mayrina for completing Avenge the Hag SurvivorsAvenge the Hag Survivors.
  5. 5.0 5.1 5.2 This document can be obtained only if the Dead Eyes occupy the place.