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Demir

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Demir is a human NPC in the Sunlit Wetlands. When the player first encounters him, he is pleading with Auntie Ethel to tell him where his sister Mayrina is.

Can be spoken to with Speak with Dead Speak with Dead.

Interactions[edit | edit source]

When the player first enters the Sunlit Wetlands from the east, they will find Demir and his brother Johl asking Auntie Ethel where their sister Mayrina is and accusing Ethel of having taken her. The player can talk with the group to gain more information about the situation, learning that Mayrina disappeared and the last person to see her was Ethel. Throughout the encounter, Demir is pleading with her to tell them their sister is all right while she insists that she has no idea and is willing to help them look for her.

Eventually, the player will be forced to take sides in the conversation. If they decide to side with Auntie Ethel, Demir and Johl will accuse you of working with her and attack. If they don't side with Ethel, she will chastise them and disappear in a burst of magic. The player can then talk to the two brothers and attempt to convince them not to follow her into the swamp. While Demir listens and is willing to take the player's advice if they offer to look for Mayrina instead, Johl refuses and drags his brother into the Sunlit Wetlands with him.

Demir and his brother are dead the next time they are found in the wetlands, presumably having been killed by Redcaps.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Cleaver
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Demir: Demir...

Party member: Do you have any family?

  • Demir: Mam... Johl... Mayrina... and soon... a niece.

Party member: We're in the middle of nowhere. Why come here?

  • Demir: My sister...went to Ethel. Husband died... wants him... wants him back.

Party member: Why did you accuse Ethel of taking Mayrina?

  • Demir: Because what... Mayrina wants... only hag... can give.

Party member: Where are you from?

  • Demir: Farm... out by... Baldur's Gate.

Party member: Why are you so worried about your sister?

  • Demir: Hags... play with... their food.

Party member: This place seems strange. Anything I should be wary of?

  • Demir: Don't drink... the water...

Notes[edit | edit source]

  • If you knock him and/or his brother out with Toggle Non-Lethal Attacks Toggle Non-Lethal Attacks, you may notify Mayrina that they are only unconscious. As of 23:01, 2024-10-31, however, she will still treat them as though they are dead.
  • If you have a character who is very Stealthy, or someone who can Misty Step, Dimension Door or otherwise get past Auntie Ethel and the brothers without notice, you can reach the Ancient Sigil Circle to bring the rest of your party down. Then you can disarm all of the traps. Afterward, kill the 3 Redcaps and the 1 Redcap Blood Sage. After this is done, return to Johl and Demir. Side with them - Auntie Ethel will disappear. The brothers will say they are going to try and rescue Mayrina and then they will disappear as well. At this point, the brothers are as saved as you can make them - they disappear into the swamp.

External links[edit | edit source]