Make a melee attack with your equipped weapon.
Make a ranged attack with your equipped weapon.
Conjure a cloud of spinning daggers that attack anyone inside.
Heal a creature you can touch.
Stab an enemy and possibly inflict Gaping Wounds.
Undead and Constructs can't receive Gaping Wounds.
Deal regular damage and possibly inflict Gaping Wounds which cause extra damage on attacks.
Undead and Constructs can't receive Gaping Wounds.
Make a Ranged Attack while moving. Prerequisite: Must have Dashed or
Disengaged this turn.
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