Hapdim
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+9
+3
0
+6
+7
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
16 (+3)
16 (+3)
11 (0)
10 (0)
12 (+1)
STR
DEX
CON
INT
WIS
CHA
+3
+7
+3
0
+4
+5
Automatically attack an enemy moving out of your reach.
The vampire regains 10hit points at the start of its turn if it isn't in sunlight, or has taken Radiant damage or damage from Holy Water , in which case this trait doesn't function until the start of its next turn.
Hapdim is an Undead Vampire Spawn who is imprisoned in
Cazador's Dungeon .
Interactions
As the party progresses through Cazador's Dungeon , they inevitably pass by a prison containing various Vampire spawns, including among them Chessa and Sebastian .
If choosing to free the imprisoned vampire spawns after killing Cazador , then Hapdim will escape his cell and disappear.
Combat
Hapdim cannot be fought, but he still retains the abilities of all vampire spawns.
Attacks and abilities
Related Quests
Characters
Locations Quests