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"You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose."
Background Features
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Act One
- All Knowledge Is Worth Having: Finish reading the Thayan tome of necromancy.
- A Natural Alliance: Recognise the druid and Harper armour.
- A Solitary Spider: Read the arachnomancer's journals at the bottom of the well.
- If I Can't Have It...: Discover the secrets of the Adamantine Forge from all three drow wizards.
- Reanimator: Correctly follow Gale's instructions to resurrect him.
- Roots of the Grove: Learn local history from the druidic frescos.
- Secrets Of The High Chieftain: Read Volo's Guide to Goblins.
- Secrets Of The Matron: Read the obscure text by a drow matron.
- Secrets Of The Necromancer: Discover the strange nature of the Thayan tome.
- Secrets Of The Shadow Druids: Discover and read Faldorn's Canticle.
- Secrets Of The Sundering: Unlock and read the Book of Dead Gods.
- Secrets Of The Sussur Tree: Disable an arcane turret using a sussur flower.
- The Forbidden Arcane: Read Omeluum's notes on illithid magic.
- The Phases Unfold: Solve the moon puzzle sealing the door to the Underdark.
- Whispers from the Grave: Glean some wisdom from speaking with the dead.
Act Two
- A Little Too Familiar with the Grotesque...: Solve Balthazar's secret study puzzle without making a mistake.
- A Natural Alliance: Recognize the druid and Harper armour.
- Brain Blast!: Successfully complete the mind puzzle in the mind flayer colony.
- Corrupted Beyond Recognition: Find and read the dead druid's journal about how the shadow curse came to be.
- Emblem of the Moonmaiden: Discover the truth about the Nightsong.
- Hippocratic No More: Find the surgeon's research notes.
- Partaking in Local Customs: Perform the ritual in the Sharran Sanctuary.
- Rat King: Discover the truth behind the numerous rats in the Gauntlet of Shar.
- Secrets of The Necromancer: Solve Balthazar's secret study puzzle.
- Snuffed Spark: Find the dead aasimar's journal.
- Tenets of Loss: Open the way into the Sharran Sanctuary.
- Theskan Tactician: Help Mol win the game of lanceboard.
- They're in the Walls!: Discover what the 'meat sound' is.
- Thorm Family Secrets: Discover the fate of Ketheric's family members.
- Waking the Sleeper: Wake Art from his catatonic slumber.
Act Three
- A Foul and Awesome Display: Use Wulbren's runepowder bomb.
- A Grand Prize!: Figure out Akabi's scheme and obtain the 'grand' prize.
- An Exotic Charter: Obtain access to the House of Hope portal.
- Assistant to the Extra-Planar Agent: Take up Valeria's serial killer investigation.
- Blood of the Convenant: Find out how Araj's blood experiments are going.
- Coronation of the Dreadmaster: Meet Gortash in Wyrm's Rock and witness his coronation.
- Crossing's Namesake: Find the undying sentinel underneath Wyrm's Crossing.
- Heavy is the Head: Find the Helm of Balduran.
- Knowledge of the Heart: Get a fresh perspective on your relationship with a companion.
- Get the best possible outcome from Zethino's relationship quiz.
- Membership Admittance: Ask to join the Society of Brilliance.
- New Normal: Let yourself be scanned by a Steel Watcher.
- Stopping the Repetition of History: Defeat Lorroakan.
- The Returned Cap'n: Behold the true Captain Grisly in all her piratical glory.
- Using the Proper Means: Find and use the Torch of Revocation.
- The Karsus of Our Times: Give Nightsong to Lorroakan