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House of Hope

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House of Hope is a Location that can be accessed through a portal from Baldur's Gate in Chapter Three. This is the location the player arrives at after performing the ritual in Devil's Fee.

Arriving

To access the House of Hope, you must travel to Devil's Fee in north-central Baldur's Gate. From the Lower City Centre Wall waypoint, head north up the path and go inside the gate towards the large house. Inside you will talk to Helsik behind the counter, who will open a portal to the House of Hope provided one of three conditions is met:

Whichever option you choose, Helsik will provide you with a bag of ritual items and a note on how to perform the ritual itself. Head upstairs and inside of the ritual circle, pull out all of the items from the bag. The Opening a Hell Gate note will explain all the steps involved (order does not matter):

  • Place the skull on the star point near the altar
  • Place the coin of Mammon on the next point to the right (if your character is facing the altar)
  • Skip a point and place the diamond on the next point after that
  • Place the incense on the point following the diamond
  • Place the Infernal Marble in the center of the star

Afterwards, the ritual will be complete, and it will open a portal to the House of Hope.

Alternative Solution

You can pickpocket the Ritual Pouch and the Grimoire Bound in Imp Skin book from Helsik, the former are all the items needed for the ritual while the latter provide the solution to do the ritual in the form of hints, if the items were stolen she will comment on you knowing you were a thief upon completing the House of Hope (but won't be hostile and still happy enough to trade with you).

Head upstairs there's a Ward trap placed that will cast a Fireball spell upon touching it every time you walk upon it, and on its right a Ward Imp that tells you their "tongue is dry", placing any water or wine will disarm the trap, there's a bottle of Stagswift Tonic nearby on the stairway you've taken and is below a Stuffed Deep Rothe Head hanged on the wall.

Place the items in the correct order and head to the House of Hope.

  • "Place that which has no eyes but used to see at the western point of the circle" -> Place the skull west of the altar (use the map/compass).
  • "Two spaces lie opposite that point. 'Pon the left - place what is cut but cannot bleed" -> At the opposite direction from which you placed the skull there's two points, on the left one place the diamond.
  • "To the right - that which smells but cannot sniff." -> Place the Incense on the right of where you placed the Diamond.
  • "Besides the dead remains - the aspect of the Avariced lord sits clockwise so." -> Place the Coin of Mammon next to the skull clockwise.
  • "Then the circle's centre shall recieve the internal marvel of infernal marble." -> Place the infernal marble in the center.
  • "Finally - and I mean no disrepsect - go to hell" -> Self explanitory "Enter the House of Hope".

Like what was said above, the order of placing these items doesn't matter as long as they are placed in their correct places.

Be Careful with Mods here!

  1. As of Hotfix #4, this portal will be bugged and will not work if you have a mod that increases the level cap. A workaround is to reset your party to 1st level by talking to Withers, and then perform the ritual. You can then level up again once you've entered the portal.
  2. If you have a mod that allows you to have more than 4 party members (summons don't count) then this will cause issues as Hope's Disguise will only work for the first four characters meaning you will alert some of the house residents.

Walkthrough

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Related Locations

Related Quests

Notable Loot

Notable items obtained in this location, whether looted, or obtained as a quest reward:

Boudoir

Archive

Locked Vault

  • Staff of Spellpower (inside a vault across from the boudoir, requires DC10 Wisdom followed by DC20 Arcana checks to unlock)
  • Helldusk Helmet (inside a vault across from the boudoir, requires DC10 Wisdom followed by DC20 Arcana checks to unlock)
  • Contract: Mol

Hope's Prison

NPC

Notable NPCs

Other Information

  • In the Feast Hall, you can speak to one of the Debtors inside — he made a deal with Raphael to stop Ketheric Thorm's army, but wasn't able to fully stop him. Turns out, he's also the architect of the Moonrise Towers.
  • The portal between Baldur's Gate and the House of Hope remains open for the rest of the game, except when confronting Raphael.
  • Entering the House of Hope causes Raphael to disappear from Sharess' Caress and thus become inaccessible until the confrontation.