Battle Master: Difference between revisions

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* [[File:Action SweepingAttack.png|frameless|upright=0.12]] [[Sweeping Attack]]
* [[File:Action SweepingAttack.png|frameless|upright=0.12]] [[Sweeping Attack]]
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| '''Trip Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. The target must be Large or smaller. ||
| '''Trip Attack''' || Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target [[Conditions#Prone|Prone]]. <p><!--Needed to match spacing of in-game description-->The target must be Large or smaller. ||
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Melee Icon 1.png|frameless|upright=0.12]] [[Trip Attack (Melee)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]
* [[File:Trip Attack Ranged Icon.png|frameless|upright=0.12]] [[Trip Attack (Ranged)]]

Revision as of 07:04, 7 September 2023

Template:Up to date
Battle Masters are paragons of tactical superiority, combining combat maneuvers and experience in the field to dominate every fight.
Battle Master Icon.png
Battle Master is one of the Subclasses of Fighter. They focus on using active skills on a limited resource to hinder and disable opponents as well as sometimes supporting allies.

Subclass Features

Level 3

  • Superiority Die d8 Icon.png Superiority Dice: 4 Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a Short or Long Rest.
  • Battle Manoeuvers (Choose 3): Manoeuvers are powerful attacks that use superiority dice.
Manoeuvers Description Grants
Commander's Strike Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their reaction to make a weapon attack on their turn.
Disarming Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.
Distracting Strike Distract your target, giving your allies Advantage on their next Attack Roll against the target.
Evasive Footwork You can evade attacks by imposing Disadvantage on melee attacks against you for a round.
Feinting Attack Use both your action and bonus action on a turn to attack a target with Advantage and deal an addition 1d8 damage.
Goading Attack Deal an additional 1d and attempt to goad the target attacking you. Target recieved Disadvantage on attacking any other creature.
Manoeuvring Attack Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
Menacing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly Frightens the target.
Precision Attack Your can spend a Superiority Die to add it to a result to an Attack Roll.
Pushing Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.
Rally Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
Riposte When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.
Sweeping Attack Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
Trip Attack Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target Prone.

The target must be Large or smaller.

Level 7

Level 10