Charm Person: Difference between revisions
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HiddenDragon (talk | contribs) (Updated saves/warning) |
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Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | ||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | ||
| cost = action, spell1 | | cost = action, spell1 | ||
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| damage save effect = | | damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | | range = ranged | ||
| aoe = | | aoe = |
Revision as of 10:20, 22 December 2023
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being Charmed.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard , Druid , Sorcerer , Warlock , Wizard , and Trickery Domain Cleric (Domain Spell)
- Class Level 3: Arcane Trickster Rogue , and Eldritch Knight Fighter
Granted by the following items: