Charm Person: Difference between revisions

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[[Spell]] > [[Spell#1st Level Spells|1st Level Spells]] > [[Charm Person]]
{{SpellPage
----
| name = Charm Person
| image = Charm Person.webp
| level = 1
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| granted by items = Shar's Temptation
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue.


[[File:Charm Person Tooltip.png|frameless|right|350px]]
Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
'''Charm Person''' is a [[Spell#1st Level Spells|Level 1]] Enchantment Spell. This spell allow spellcasters to temporary charm a humanoid creature.
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| cost = action, spell1
| attack roll =
| damage =
| damage modifier =
| damage type =
| damage save effect =
| concentration =
| save = WIS
| save dc = caster
| range = ranged
| aoe =
| aoe m =
| aoe ft =
| condition = Charmed
| condition duration = 10
| condition save = WIS
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
}}


== Description ==
== External Links ==
Magically Charm a humanoid that you can see.
* {{FRWiki|Charm person|long}}
 
Once the spell ends, the creature knows it was Charmed and might accuse the spellcaster.
 
'''Enemies''' have [[Advantage]] on [[Saving Throws]] against being Charmed.
{{clear}}
 
== Properties ==
<code>[[File:Action Icon.png|frameless]] Action + [[File:Spell Slots Icon.png|frameless]] Level 1 Spell Slot</code>
 
* [[File:Range Icon.png|frameless|40px]] Range: <code>18m / 60ft</code>
* [[File:Saving Throw Icon.png|frameless|40px]] Saving Throw: <code>[[Wisdom]]</code>
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Charmed Condition Icon.png|frameless|upright=0.1]] (10 turns)</strong>
|-
| [[File:Light Condition Tooltip.png|frameless|left]] "insert".
|}

Revision as of 16:28, 9 March 2024

Charm Person.webp

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save (Spell save DC)
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

External Links