Charm Person: Difference between revisions
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{{SpellPage | {{SpellPage | ||
| name = Charm Person | | name = Charm Person | ||
| image = Charm Person | | image = Charm Person.webp | ||
| level = 1 | | level = 1 | ||
| school = Enchantment | | school = Enchantment | ||
| classes = Bard, Druid, Sorcerer, Warlock, Wizard | | classes = Bard, Druid, Sorcerer, Warlock, Wizard | ||
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain | | class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = Shar's Temptation | |||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | | summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | ||
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | | description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | ||
Enemies have {{Advantage}} on {{SavingThrow}}s against being | Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | ||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{ | {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | ||
| | | cost = action, spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save effect = | | damage save effect = | ||
| concentration = | | concentration = | ||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | | range = ranged | ||
| aoe = | | aoe = | ||
| aoe m = | | aoe m = | ||
Line 30: | Line 31: | ||
| condition = Charmed | | condition = Charmed | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition save = | | condition save = WIS | ||
| area = | | area = | ||
| area category = | | area category = | ||
Line 48: | Line 49: | ||
| area condition 2 = | | area condition 2 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = | | notes = | ||
}} | }} | ||
== External Links == | == External Links == | ||
* {{FRWiki|Charm person|long}} | * {{FRWiki|Charm person|long}} |
Revision as of 16:28, 9 March 2024
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being Charmed.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard , Druid , Sorcerer , Warlock , Wizard , and Trickery Domain Cleric (Domain Spell)
- Class Level 3: Arcane Trickster Rogue , and Eldritch Knight Fighter
Granted by the following items: