Charm Person: Difference between revisions
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{{SpellPage | |||
| name = Charm Person | |||
| image = Charm Person.webp | |||
| level = 1 | |||
| school = Enchantment | |||
| classes = Bard, Druid, Sorcerer, Warlock, Wizard | |||
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell | |||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | |||
| races = | |||
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard | |||
| granted by items = Shar's Temptation | |||
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | |||
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | |||
Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | |||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | |||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | |||
| cost = action, spell1 | |||
| attack roll = | |||
| damage = | |||
| damage modifier = | |||
| damage type = | |||
| damage save effect = | |||
| concentration = | |||
| save = WIS | |||
| save dc = caster | |||
| range = ranged | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Charmed | |||
| condition duration = 10 | |||
| condition save = WIS | |||
| area = | |||
| area category = | |||
| area shape = | |||
| area range m = | |||
| area range ft = | |||
| area duration = | |||
| area turn start damage = | |||
| area turn start damage type = | |||
| area turn start damage save = | |||
| area turn start damage save effect = | |||
| area turn end damage = | |||
| area turn end damage type = | |||
| area turn end damage save = | |||
| area turn end damage save effect = | |||
| area condition = | |||
| area condition 2 = | |||
| higher levels = [[Spells#Upcasting|Upcast]]: Affect an additional target for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | |||
| notes = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Charm person|long}} | |||
* | |||
Revision as of 16:28, 9 March 2024
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being Charmed.
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
Charmed
Duration: 10 turns
How to learn
Classes:
- Class Level 1: Bard , Druid , Sorcerer , Warlock , Wizard , and Trickery Domain Cleric (Domain Spell)
- Class Level 3: Arcane Trickster Rogue , and Eldritch Knight Fighter
Granted by the following items: