Charm Person: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Added Magic Initiate: Warlock to How to learn section)
(Remove up-to-date template.)
(8 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Charm Person
| name = Charm Person
Line 5: Line 4:
| level = 1
| level = 1
| school = Enchantment
| school = Enchantment
| classes = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain, Arcane Trickster, Eldritch Knight
| classes = Bard, Druid, Sorcerer, Warlock, Wizard
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain
| class learns at level 1 = Bard, Druid, Sorcerer, Warlock, Wizard, Trickery Domain:Domain Spell
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| races =  
| races =  
| granted by feats = Magic Initiate: Wizard,Magic Initiate: Warlock  
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Warlock, Magic Initiate: Wizard
| granted by items = Shar's Temptation
| granted by items = Shar's Temptation
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Line 15: Line 14:


Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}.
 
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|Condition ends early if you or an ally hurts the target.}}<br>
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}}
| action type = action
| cost = action, spell1
| attack roll =  
| attack roll =  
| damage =  
| damage =  
| damage modifier =  
| damage modifier =  
| damage type =  
| damage type =  
| damage save =
| damage save effect =  
| damage save effect =  
| concentration = Yes
| concentration =  
| save = WIS
| save dc = caster
| range = ranged
| range = ranged
| aoe =  
| aoe =  
Line 32: Line 31:
| condition = Charmed
| condition = Charmed
| condition duration = 10
| condition duration = 10
| condition save = Wisdom
| condition save = WIS
| area =  
| area =  
| area category =  
| area category =  

Revision as of 16:28, 9 March 2024

Charm Person.webp

Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.

Description

Charm a humanoid to prevent it from attacking you. You gain Advantage Icon.png Advantage on Charisma Checks in dialogue.

Enemies have Advantage Icon.png Advantage on Saving throws against being Charmed Charmed.

Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.

Properties

Cost
Action + Level 1 Spell Slot
Details
WIS Save (Spell save DC)
 Range: 18 m / 60 ft

At higher levels

Upcast: Affect an additional target for each Spell Slot Level above 1st.

Condition: Charmed

Charmed Charmed

Duration: 10 turns

Wisdom saving throw

How to learn

External Links