Danger Sense: Difference between revisions

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(→‎Notes: Patch 6 fixed Dungeon Delver and Danger Sense always provided more than promised.)
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==Notes==
==Notes==
*For much the same reasons for why the '''Dungeon Delver''' feat is completely non-functional, all trap- and surface-related aspects of this class feature do not actually work. All it does is provide Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
*Similar to the the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
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Revision as of 19:33, 22 April 2024

Danger Sense.webp

Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.

Description

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity saving throws against traps, Spells, and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

How to learn

Classes:

Notes

  • Similar to the the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.