Danger Sense: Difference between revisions

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(Added note on the non-functional aspects of the feature.)
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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Passive feature page
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]] as long as you aren't {{Cond|Blinded}} or {{Cond|Incapacitated}}.
| description = You sense when things aren't as they should be.  
| description = You sense when things aren't as they should be.  

Revision as of 16:29, 9 March 2024

Danger Sense.webp

Danger Sense is a Barbarian passive feature that gives you Advantage Icon.png Advantage on Dexterity Saving Throws against traps, Spells and surfaces as long as you aren't Blinded Blinded or Incapacitated Incapacitated.

Description

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity Saving Throws against traps, Spells and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

How to learn

Classes:

Notes

  • For much the same reasons for why the Dungeon Delver feat is completely non-functional, all trap- and surface-related aspects of this class feature does not actually work. All it does is provide Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.