Danger Sense: Difference between revisions

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{{ up to date | 2023-08-25 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Passive feature page
{{PageSeo
| summary = '''Danger Sense''' is a {{Class|Barbarian}} passive feature that gives you [[Advantage]] on Dexterity [[Saving Throws]] against traps, [[Spells]], and [[Surface|surfaces]] as long as you aren't [[Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
| description = You have Advantage on Dexterity Saving Throws against traps, Spells and surfaces while not Blinded, Deafened, or Incapacitated.  Barbarians gain Danger Sense at level 2.
| description = You sense when things aren't as they should be.  
|image = Danger Sense Icon.png
}}
[[File:Danger Sense Icon.png|frameless|right]]


'''Danger Sense''' is a {{Class|Barbarian}} Passive Feature.  
You have {{Advantage}} on {{Saving Throw|Dexterity}}s against traps, [[Spells]], and [[Surface|surfaces]].  


== Description ==
To gain this benefit, you can't be {{Cond|Blinded}} or {{Cond|Incapacitated}}.
You sense when things aren't as they should be.
| image = Danger Sense.webp
You have {{Advantage}} on Dexterity [[Saving Throws]] against traps, [[Spells]] and [[Surface|surfaces]].
| icon = Danger Sense Icon.webp
To gain this benefit, you can't be [[Blinded (Condition)|Blinded]] or [[Incapacitated (Condition)|Incapacitated]].
| additional =  
 
| condition =
== Progression ==
| condition duration =  
* Learns at level 2: {{Class|Barbarian}}
| condition save =  
 
| class learns at level 2 = Barbarian
[[Category:Passive Features]]
| notes =
}}
==Notes==
*Similar to the '''[[Dungeon Delver]]''' feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on '''all''' Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.
{{BarbarianNavbox}}

Latest revision as of 19:38, 22 April 2024

Danger Sense.webp

Danger Sense is a Barbarian passive feature that gives you Advantage on Dexterity Saving Throws against traps, Spells, and surfaces as long as you aren't Blinded or Incapacitated.

Description

You sense when things aren't as they should be.

You have Advantage Icon.png Advantage on Dexterity saving throws against traps, Spells, and surfaces.

To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

How to learn

Classes:

Notes[edit | edit source]

  • Similar to the Dungeon Delver feat, the trap- and surface-related aspects of this class feature do not actually work. Instead it provides Advantage on all Dexterity Saving Throws, regardless of source, as long as the Barbarian is not Blinded or Knocked Out.