Goblin Sharp-Eye

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Revision as of 07:44, 26 November 2023 by HarveyPekar (talk | contribs)

Goblin Sharp-Eyes are a generic Goblin NPCs and enemies found throughout Act One. The elite archers of goblinkind, they take to the high ground and snipe enemies from a distance to make up for their physical weakness in close quarters.

Goblin Sharp-Eye
Goblin Sharp-Eye Model.png
Stats
Level 2

STR

8
(-1)

DEX

14
(+2)

CON

10

INT

10

WIS

8
(-1)

CHA

8
(-1)
Creature Race Icon.png  Race Goblin
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 12; 15Tactician
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Small
Weight Icon.png  Weight 35kg
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Blighted Village, Goblin Camp
Faction Cult of the Absolute
Experience on kill 20

Their ability to ensnare party members and summon Worgs make them high priority targets in early combat encounters. They can use specialized arrows, such as Arrows of Fire, if they possess them in their inventory.

Attacks and abilities

Normal weapon damage

Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Normal weapon damage

Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnared Ensnaring your target.

Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
Nimble Escape
Retreat safely: moving won't provoke Opportunity Attacks.

Bonus action

Duration: 1 turn

Gains Disengage Disengage.
The goblin summons a worg companion to fight alongside them. Action