Gremishka: Difference between revisions

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== About Gremishkas ==
== About Gremishkas ==
{{CharacterInfo|name=Gremishka|STR=8|level=1|race=Gremishka|type=Monstrosity|HP=16|AC=13|size=TIny|weight=5kg/ 12lbs|DEX=16|CON=10|INT=12|WIS=11|CHA=4|location=[[Rosymorn Monastery]]|proficiency=2|initiative=+3|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
{{CharacterInfo|name=Gremishka|STR=8|level=1|race=Gremishka|type=Monstrosity|HP=16|AC=13|size=Tiny|weight=5kg/ 12lbs|DEX=16|CON=10|INT=12|WIS=11|CHA=4|location=[[Rosymorn Monastery]]|proficiency=2|initiative=+3|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
{{IconLink|Evasion Icon.png|Evasion|size=24px}}
{{IconLink|Evasion Icon.png|Evasion|size=24px}}



Revision as of 10:19, 23 September 2023

Gremishka are a type of Monstrosity creature in Baldur's Gate 3. These somewhat resembled a feline with the skin of a rodent and ears resembling those of a bat, along with a mouth razor-sharp teeth.

About Gremishkas

Gremishka
Gremishka.png
Stats
Level 1

STR

8
(-1)

DEX

16
(+3)

CON

10

INT

12
(+1)

WIS

11

CHA

4
(-3)
Bg3 content hr.png
Creature Race Icon.png  Race Gremishka
Creature Type Icon.png  Type Monstrosity
HP Icon.png  HP 16
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m/ 30ft
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 5kg/ 12lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Rosymorn Monastery

The vicious product of spell gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.

Attacks

Bite:

Bite a target.

Attack roll: +5

D4 Piercing.png 1d4 + 3 (4~7) Damage TypesPiercing damage
D6 Force.png 1d6 (1~6) Damage TypesForce damage

Unique Traits

Gremishkas permanently have Magic Allergy condition on them. Whenever a spell or Cantrip is cast close to them, they will gain the Unstable condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to Gremishkas.

Tactics

Gremishkas aren't the most imposing type of Monstrosity around, yet make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead chain reaction as the Wild Magic effects they create can trigger other gremishkas Allergy condition. Their Evasion passive also makes it tricky kill them with a AoE spell like Fireball and likely trigger their Allergy.

The simple approach is to rely physical attacks and using no magic what so ever. So long as none are used, a fight against the feline-like creatures will prove to be quite easy.

Drops