Gust of Wind: Difference between revisions

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| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| summary = This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|ft=17}} and be thrown {{Cond|Off Balance}}.
| description = Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a [[Strength]] {{SavingThrow}} will be pushed back {{Distance|m=5}} and be thrown {{Cond|Off Balance}}.
| cost = action, spell2
| cost = action, spell2
| attack roll =  
| attack roll =  

Latest revision as of 04:40, 8 April 2024

For the equivalent Way of the Four Elements Monk spell, see Rush of the Gale Spirits Rush of the Gale Spirits.
Gust of Wind.webp

Gust of Wind is a level 2 evocation spell. This spell allows spellcasters to conjure a squall to clear dangerous gasses or throw creatures back, potentially causing a dangerous fall.

Description

Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: Self
AoE: 12 m / 40 ft (Line)

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Off Balance

Off Balance Off Balance

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by the following items:

Notes

Visuals

External Links[edit | edit source]