Lightning Charges (Condition): Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(added the Sparkswall ring, as it's main effect of negating lighting damage to wearer aids in using almost all items with lightning charges.)
(Remove up-to-date template.)
(13 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{hatnote|See also: [[:Category:Sparkstruck Equipment]]}}
{{ConditionPage
{{ConditionPage
| effects =
| effects =
Line 4: Line 5:
* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage.
* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage.
* You lose 1 charge per turn.
* You lose 1 charge per turn.
|suppress sources=true
}}
}}
__NOTOC__


''See also: [[:Category:Sparkstruck Equipment]]''
==Items that grant Lightning Charges==
 
==Items that Grant Lightning Charges==
*Weapons:
*Weapons:
**{{SmallIcon|The Joltshooter Icon.png}} [[The Joltshooter]]: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
**{{MdRarityItem|The Joltshooter}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
**{{SmallIcon|The Sparky Points Icon.png}} [[The Sparky Points]]: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
**{{MdRarityItem|The Sparky Points}}: When the wielder deals damage with this weapon, they gain 2 Lightning Charges.
**{{SmallIcon|The Spellsparkler Icon.png}} [[The Spellsparkler]]: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
**{{MdRarityItem|The Spellsparkler}}: When the wielder deals damage with a [[spell]] or [[Spells#Cantrips|cantrip]], they gain 2 Lightning Charges.
**{{SmallIcon|Markoheshkir Icon.png}} [[Markoheshkir]]: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 1 Lightning Charge.
**{{MdRarityItem|Markoheshkir}}: When the wielder deals [[spell]] damage with the [[Bolts of Doom]] variant of [[Kereska's Favour]] active, they gain 2 Lightning Charge.
*Equipment:  
*Equipment:  
**{{SmallIcon|The Speedy Lightfeet Icon.png}} [[The Speedy Lightfeet]]: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
**{{MdRarityItem|The Speedy Lightfeet}}: When the wearer [[dash]]es or takes a similar action in combat, they gain 3 Lightning Charges.
**{{SmallIcon|The Watersparkers Icon.png}} [[The Watersparkers]]: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
**{{MdRarityItem|The Watersparkers}}: If the wearer starts their turn on an electrified surface, they gain 3 Lightning Charges.
**{{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]].
**{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 [[Lightning Charges]].
 
==Items that interact with Lightning Charges==
*{{MdRarityItem|The Blast Pendant}}: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
*{{MdRarityItem|The Jolty Vest}}: When the wearer takes damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{MdRarityItem|The Lifebringer}}: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{MdRarityItem|The Protecty Sparkswall}}: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{MdRarityItem|The Real Sparky Sparkswall}}: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{MdRarityItem|The Sparkle Hands}}: On a hit with an unarmed attack, the wearer gains 2 Lightning Charges. While imbued with Lightning Charges, attacks against metal [[Construct|constructs]] and foes wearing metal armour gain {{Advantage}}
 
==Other notable items that work with Lightning==
*{{MdRarityItem|The Sparkswall}}: Shields the wearer from [[Damage Types|Lightning]], giving Lightning [[Resistance]]. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lightning effect added to the puddle.
*{{MdRarityItem|Gloves of Belligerent Skies}}: Inflicts 2 turns of {{Cond|Reverberation}} when the wearer deals{{DamageType|Lightning}} damage. This occurs on each attack.


==Items that Interact with Lightning Charges==
== Notes ==
*{{SmallIcon|The Blast Pendant Icon.png}} [[The Blast Pendant]]: Once per [[Long Rest]] you may focus the electricity in your veins as a {{action|bonus}}. Your next lightning [[spell]] or [[Spells#Cantrips|cantrip]] deals additional {{DamageType|Lightning}} damage equal to your remaining Lightning Charges. On a hit, all of your Lightning Charges are consumed.
Patch #3 changed how Lightning Charge damages enemies.
*{{SmallIcon|The Jolty Vest Icon.png}} [[The Jolty Vest]]: When the wearer takes melee damage while having Lightning Charges, the attacker must succeed on a [[Dexterity]] [[Saving Throw]] or become {{IconLink|Shocked Condition Icon.webp|Shocked (Condition)|Shocked|size=20}}.
*{{SmallIcon|The Lifebringer Icon.png}} [[The Lifebringer]]: When the wearer gains Lightning Charges, they also gain 3 [[Hit Points|temporary hit points]]. The temporary hit points disappear if the wearer runs out of Lightning Charges.
*{{SmallIcon|The Protecty Sparkswall Icon.png}} [[The Protecty Sparkswall]]: The wearer has +1 to {{ArmourClass}} and {{SavingThrow}}s as long as they have [[Lightning Charges]].
*{{SmallIcon|The Real Sparky Sparkswall Icon.png}} [[The Real Sparky Sparkswall]]: Grants the '''Lightning Aura''' {{action}}, which consumes 3 Lightning Charges to create a Lightning Aura that damages nearby enemies.
*{{SmallIcon|The Sparkle Hands Icon.png}} [[The Sparkle Hands]]: Attacks against metal constructs and foes wearing metal armor gain  [[Advantage]].


==Other Notable Items that work with Lightning==
* For Area of Effect spells such as [[Shatter]], the Lightning Charge damage is now dealt to every target hit.
*{{SmallIcon|The Sparkswall Icon.png}} [[The Sparkswall]]: shields the wearer from [[Damage Types|Lightning]]. [[Damage Types#Resistance|Resistance]] to {{DamageType|Lightning}} damage. This item is useful with the [[The Watersparkers]] as it enables the wearer to stand in water and not be affected by the lighting effect added to the puddle.
* For spells with two damage components such as [[Ice Knife]] or [[Ice Storm]], Lightning Charge damage is added to every component that damages a target.
{{ up to date | 2023-09-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
* [[Draconic Bloodline]] [[Sorcerer|Sorcerers]] with a Lightning Ancestor can no longer increase the Lightning charge damage through [[Elemental Affinity: Damage|Elemental Affinity]].

Revision as of 16:35, 9 March 2024

  • Lightning courses through you. You have +1 to Attack Rolls and deal an additional 1Damage TypesLightning damage.
  • If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional 1d8Damage TypesLightning damage.
  • You lose 1 charge per turn.


Items that grant Lightning Charges

Items that interact with Lightning Charges

Other notable items that work with Lightning

Notes

Patch #3 changed how Lightning Charge damages enemies.

  • For Area of Effect spells such as Shatter, the Lightning Charge damage is now dealt to every target hit.
  • For spells with two damage components such as Ice Knife or Ice Storm, Lightning Charge damage is added to every component that damages a target.
  • Draconic Bloodline Sorcerers with a Lightning Ancestor can no longer increase the Lightning charge damage through Elemental Affinity.