Mage Armour: Difference between revisions

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| condition = Mage Armour
| condition = Mage Armour
| condition duration = Until Long Rest
| condition duration = Until Long Rest
| notes = * Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
| notes =
* Doesn't stack with {{SAI|Unarmoured Defence (Barbarian)}} and {{SAI|Unarmoured Defence (Monk)}}.
*The normal base {{Armour Class}} is 10.
* Mage Armour can work with {{SAI|Wild Shape}}, but the character must have no armour equipped in any item slot prior to transforming. This effect only works on forms with a base AC of less than 13.
*Mage Armour does not stack with {{SAI|Unarmoured Defence (Barbarian)}}, {{SAI|Unarmoured Defence (Monk)}}, {{SAI|Draconic Resilience}} or {{Cond|Barkskin}}.<br>
** If you have any of these and/or Mage Armour you will only get the benefit of the one that gives the most {{Armour Class}}.
* Also granted to {{Class|Warlock}}s who choose the [[Eldritch Invocation]] {{SAI|Armour of Shadows}} at level 2+. This version of the spell can only target self, and doesn't expend [[Spells#Spell Slots|Spell Slots]].
* You can cast this spell on all party members then dismiss caster from party and this buff will persist.
* You can cast this spell on all party members then dismiss caster from party and this buff will persist.
*Mage Armour can work while in {{SAI|Wild Shape}} as long as you have no armour equipped in any slot before transforming.
**This effect only works on forms with a base {{Armour Class}} of less than 13.
*Mage Armour does not count as armour for things like {{SAI|Defence}}
}}
}}


== External Links ==
== External Links ==
* {{FRWiki|Mage armor|long}}
* {{FRWiki|Mage armor|long}}

Revision as of 15:40, 25 October 2023

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Mage Armour.webp

Mage Armour is a level 1 abjuration spell. This spell allows unarmoured spellcasters to surround themselves with magical protection.

Description

Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.

Prerequisite: The target can't be wearing Armour.

Properties

Details
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Mage Armour

Mage Armour Mage Armour

Duration: Until Long rest

How to learn

Classes:

Feats:

Notes

External Links