Magic Missile: Difference between revisions

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(Improved clarity and wording on multiple attacks and death ward)
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| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =  
| races =  
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer
| granted by items = Psychic Spark, Ne'er Misser
| granted by items = Psychic Spark, Ne'er Misser
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage.
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage.
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| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes =
| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile.
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates {{SAI|Death Ward}} leaving the target with 1HP and wasting the second attack. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438).
| video = Magic Missile Visuals.mp4
| video = Magic Missile Visuals.mp4
}}
}}

Revision as of 03:54, 19 October 2023

Template:Up to date

Magic Missile.webp

Magic Missile is a level 1 evocation spell. This spell allows spellcasters to hit enemies with multiple projectiles that deal Damage TypesForce damage.

Description

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Properties

Damage
D4 Force.png 1d4 + 1 (2~5) Damage TypesForce damage per dart
Details
 Range: 18 m / 60 ft

At higher levels

When the spell is cast at 2nd Level or higher, an additional dart is created for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • The Shield Shield spell causes the caster to take no damage from Magic Missile.
  • The level 10 Evocation School Wizard feature Empowered Evocation Empowered Evocation will add the wizard's Intelligence icon.png intelligence modifier to each missile.
  • When interacting with effects like Death Ward Death Ward and dealing multiple attacks to the same creature, if the 1st attack was sufficient to Downed down the target, the 2nd attack will apply beforeDeath Ward Death Ward activates Death Ward Death Ward leaving the target with 1HP and wasting the second attack. An action with three attacks, however, would result in the creature being downed. A player character with Death Ward Death Ward applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 Death Saving Throws. This effect seems to apply to all multi-application attacks such Scorching Ray Scorching Ray and Eldritch Blast Eldritch Blast (as of 4.1.1.3669438).

Visuals

External Links