Oath of Devotion

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Revision as of 17:05, 9 November 2023 by 207.255.32.18 (talk) (Added more links to related pages, added a bullet point to punish the wicked's oathbreak, simplified some of the oathbreaking actions section)
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Paladin Oath of Devotion Icon.png
Following the ideal of the knight in shining armour, you act with honour and virtue to protect the weak and pursue the greater good.
Oath of Devotion is one of the Subclasses of Paladin. These Paladins gain abilities that aid them in protecting the weak, dispelling falsehoods, and defeating fiends and undead.

Oath

Here is the full text of the Oath of Devotion. For more details, see Oaths and Oathbreaking.

Paladin's default armour
Honesty. Don’t lie or cheat. Let your word be your promise.

Courage. Never fear to act, though caution is wise.

Compassion. Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom.

Honor. Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.

Duty. Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.

Subclass features

This subclass obtains all the features from its base class, Paladin, in addition to its unique features outlined below.

Level 1

Channel Oath

Use your oath to use the following ability:

  • Holy Rebuke Holy Rebuke: Call upon your Oath to grant a vengeful aura that deals 1d4Damage TypesRadiant damage to anyone who hits them with a melee attack.

Level 3

Channel Oath

Use your oath to use one of the following abilities:

  • Sacred Weapon Sacred Weapon: Using an action, you can turn your weapon into a Sacred Weapon. Adds your Charisma modifier to Attack Rolls on your weapon and it also emits a bright light.
  • Turn the Unholy Turn the Unholy: Turn Turn nearby fey and fiends. They are forced to flee and cannot come close to you.

You gain additional spells from your oath. They are Always Prepared.

Level 5

You gain additional spells from your oath. They are Always Prepared.

Level 7

Aura of Devotion Aura of Devotion

  • You and any nearby allies can't be Charmed Charmed. The aura disappears if you fall Unconscious.

Level 9

You gain additional spells from your oath. They are Always Prepared.

Oathbreaking actions

This section details actions which will cause the player to break the Oath of Devotion

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1
Act 2
  • In Punish the Wicked, after retrieving the ledger, choose either punishment for Madeline. Telling her it's not her fault and forgiving her is the only option that will not break your oath.
  • Killing the prisoners in the pods in the Mind Flayer Colony rather than releasing them
Act 3

External links