Ray of Frost: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(I added notes about doing double damage to a wet target. Hopefully I did it right!)
(Changed vulnerable to vulnerability)
Line 64: Line 64:
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes = * Casting this spell at a [[Fire Surface]] will extinguish it.
| notes = * Casting this spell at a [[Fire Surface]] will extinguish it.
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerable]].  
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].  
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
| video = Ray of Frost Visuals.mp4
| video = Ray of Frost Visuals.mp4

Revision as of 00:17, 18 April 2024

For the equivalent Way of the Four Elements Monk spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost.webp

Ray of Frost is a cantrip (Evocation). It deals Damage TypesCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage
D8 Cold.png 1d8 (1~8) Damage TypesCold damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesCold.
  • At character level 10, the damage increases to 3d8Damage TypesCold.

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • Casting this spell at a Fire Surface will extinguish it.
  • Casting this spell on a Wet target causes double damage due to Vulnerability.
  • The incantation for Ray of Frost is Glacies, Latin for "ice."

Visuals

External Links