Ray of Frost: Difference between revisions

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| higher levels = When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
| higher levels = When the spellcaster reaches Level 5, the damage increases to {{DamageText|2d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
When the spellcaster reaches Level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes = The incantation for Ray of Frost is '''Glacies''', Latin for "ice".
| notes = * Casting this spell at a [[Fire Surface]] will extinguish it.
* The incantation for Ray of Frost is '''Glacies''', Latin for "ice".
| video = Ray of Frost Visuals.mp4
| video = Ray of Frost Visuals.mp4
}}
}}

Revision as of 23:08, 18 January 2024

Template:Up to date

For the equivalent Way of the Four Elements Monk spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost.webp

Ray of Frost is a cantrip (Evocation). It deals Damage TypesCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage
D8 Cold.png 1d8 (1~8) Damage TypesCold damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases to 2d8Damage TypesCold.

When the spellcaster reaches Level 10, the damage increases to 3d8Damage TypesCold.

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • Casting this spell at a Fire Surface will extinguish it.
  • The incantation for Ray of Frost is Glacies, Latin for "ice".

Visuals

External Links