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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#Cantrips|Cantrips]] > [[Ray of Frost]]
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Chill of the Mountain}}.}}
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'''Ray of Frost''' is a Evocation '''[[Spell#Cantrips|Cantrip]]'''. This spell allows spellcasters to shoot forth frost beams and deal Cold damage to enemies and slow them down.
{{SpellPage
| name = Ray of Frost
| image = Ray of Frost.webp
| level = cantrip
| school = Evocation
| ritual =
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| granted by items = Mourning Frost
| summary = It deals {{DamageType|Cold}} damage to the target and slows it down.
| description = Reduces the target's [[Movement Speed]] by {{distance|m=3|ft=10}}.
| cost = action
| attack roll = yes
| damage = 1d8
| damage modifier =
| damage type = Cold
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = ranged
| range m = 18
| range ft = 60
| aoe =
| aoe m =
| aoe ft =
| condition = Ray of Frost
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = * At [[character level]] 5, the damage increases to {{DamageText|2d8|Cold}}.
* At character level 10, the damage increases to {{DamageText|3d8|Cold}}.
| notes = * Casting this spell at a [[Fire Surface]] will extinguish it.
* Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a [[Dexterity]] [[Saving Throw]] or become [[Prone]].
* Casting this spell on a [[Wet]] target causes double damage due to [[Vulnerability]].
* The incantation for Ray of Frost is ''Glacies'', Latin for "ice."
| video = Ray of Frost Visuals.mp4
}}


[[File:Ray Of Frost Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth a frigid beam of blue light. Deals <span style="color:#3399cc">1d8 Cold damage</span> and reduce target's [[Movement Speed]] by 3m/ 10ft."''</div>
* {{FRWiki|Ray of frost|long}}
----
<div style="text-align:center;">[[File:Action Icon.png|frameless]] '''Action'''</div>
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| Damage = <span style="color:#3399cc">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#3399cc">Cold</span>]]
| Range = 18m / 60ft
| School = Evocation
| Concentration = None
| Condition = [[Condition#Ray of Frost|Ray of Frost]]
| Duration = 1 turn
| Class = [[Sorcerer]], [[Wizard]]
}}]]


== Description ==
[[Category:Cold Damage]]
Call forth a frigid beam of blue light. Deals <code><span style="color:#3399cc">1d8 Cold damage</span></code> and reduce target's [[Movement Speed]] by {{C|3m / 10ft}}.
[[Category:Sources of Cold damage]]
 
== Properties ==
{{C|[[File:Action Icon.png|frameless]] Action}}
 
''Available to level 1 [[Sorcerer]] and [[Wizard]].
* Damage: 1 ~ 8 Cold
** <code>[[File:D8 Cold.png|framless|50px]] <span style="color:#3399cc">1d8</span> [[File: Cold Damage Icon 2.png|frameless|40px]] [[Damage Types|<span style="color:#3399cc">Cold</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.09]] 18m / 60ft}}
 
{| role="presentation" class="wikitable mw-collapsible"
| <strong>[[File:Ray Of Frost Condition Icon.png|frameless|upright=0.12]] Ray of Frost</strong>
|-
| {{C|[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn}}
* [[Movement Speed]] is reduced by {{C|3m / 10ft}}.
|}
 
== At Higher Levels ==
Damage increases by <code><span style="color:#3399cc">1d8 Cold damage</span></code> when reaching Level 5 (2d8).

Latest revision as of 11:11, 24 April 2024

For the equivalent Way of the Four Elements Monk spell, see Chill of the Mountain Chill of the Mountain.
Ray of Frost.webp

Ray of Frost is a cantrip (Evocation). It deals Damage TypesCold damage to the target and slows it down.

Description

Reduces the target's Movement Speed by 3 m / 10 ft.

Properties

Cost
Action
Damage
D8 Cold.png 1d8 (1~8) Damage TypesCold damage
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesCold.
  • At character level 10, the damage increases to 3d8Damage TypesCold.

Condition: Ray of Frost

Ray of Frost Ray of Frost

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Granted by the following items:

Notes

  • Casting this spell at a Fire Surface will extinguish it.
  • Directly hitting a liquid (water or blood) surface or someone standing on such a surface will cause the liquid surface to freeze and immediately forces all standing on it to roll a Dexterity Saving Throw or become Prone.
  • Casting this spell on a Wet target causes double damage due to Vulnerability.
  • The incantation for Ray of Frost is Glacies, Latin for "ice."

Visuals

External Links[edit | edit source]