Shocking Grasp: Difference between revisions

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[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#Cantrips|Cantrips]] > [[Shocking Grasp]]
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Touch of the Storm}}.}}
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'''Shocking Grasp''' is a Evocation '''[[Spell#Cantrips|Cantrip]]'''. This spell allows spellcasters to deal Lightning damage to enemies with melee attacks and prevent them from taking reactions.
{{SpellPage
| name = Shocking Grasp
| image = Shocking Grasp.webp
| level = cantrip
| school = Evocation
| ritual =
| classes = Sorcerer, Wizard
| class learns at level 1 = Sorcerer, Wizard
| class learns at level 3 = Eldritch Knight, Arcane Trickster
| races =
| race learns at level 1 = High Elf, High Half-Elf
| race learns at level 2 =
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper
| summary = It makes a melee attack that inflicts{{DamageType|Lightning}} damage and prevents the target from taking Reactions.
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]].
| cost = action
| attack roll = yes
| damage = 1d8
| damage modifier =
| damage type = Lightning
| damage save =
| damage save effect =
| damage per =
| extra damage =
| extra damage modifier =
| extra damage type =
| extra damage save =
| extra damage save effect =
| extra damage per =
| concentration =
| range = melee
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Shocking Grasp
| condition duration = 1
| condition save =
| area =
| area category =
| area shape =
| area range m =
| area range ft =
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
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| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels =
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}.
* At character level 10, the damage increases to {{DamageText|3d8|Lightning}}.
| notes =
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash."
| video =
}}


[[File:Shocking Grasp Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
== External Links ==
| title = <div style="font-size:105%; font-family:Georgia;">''"Lightning springs from your hand. It deals <span style="color:#3366cc">1d8 Lightning damage</span> and prevents the target from taking reactions. You have [[Advantage]] when using this Spell on creatures wearing metal armour."''</div>
* {{FRWiki|Shocking grasp|long}}
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<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action'''</div>
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| Damage = <span style="color:#3366cc">1d8</span>
| Damage Types = [[Damage Types|<span style="color:#3366cc">Lightning</span>]]
| Range = 2m / 5ft
| School = Evocation
| Concentration = None
| Condition = [[Condition#Shocking Grasp|Shocking Grasp]]
| Duration = 1 turn
| Class = [[Sorcerer]], [[Wizard]]
}}]]


== Description ==
[[Category:Sources of Lightning damage]]
Lightning springs from your hand. It deals <code><span style="color:#3366cc">1d8 Lightning damage</span></code> and prevents the target from taking reactions.
 
You have [[Advantage]] when using this Spell on creatures wearing metal armour.
 
== Properties ==
{{C|[[File:Actions Icons.png|frameless|25px]] Action}}
 
''Available to level 1 [[Sorcerer]] and [[Wizard]].
* Damage: 1 ~ 8 Lightning
** <code>[[File:D8 Lightning 3.png|framless|60px]] <span style="color:#3366cc">1d8</span> [[File: Lightning Damage Icon 3.png|frameless|40px]] [[Damage Types|<span style="color:#3366cc">Lightning</span>]]</code>
* Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 2m / 5ft}}
* [[File: Melee Icons 2.png|frameless|upright=0.1]] Melee
 
{| role="presentation" class="wikitable"
| <strong>[[File:Shocking Grasp Condition Icon 3.png|frameless|upright=0.12]] Shocking Grasp</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|20px]] Duration: 1 turn}}
* Cannot take [[Reaction|reactions]].
|}
 
== At Higher Levels ==
Damage increases by <code><span style="color:#3366cc">1d8 Lightning damage</span></code> when reaching Level 5 (2d8).

Latest revision as of 16:41, 9 March 2024

For the equivalent Way of the Four Elements Monk spell, see Touch of the Storm Touch of the Storm.
Shocking Grasp.webp

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflictsDamage TypesLightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Cost
Action
Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesLightning.
  • At character level 10, the damage increases to 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • Characters with the War Caster War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
  • The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."

External Links[edit | edit source]