Thunderwave: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
(Feat: Magic Initiate: Bard)
mNo edit summary
 
(5 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Fist of Four Thunders}}.}}
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Fist of Four Thunders}}.}}


Line 11: Line 10:
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = Storm Sorcery:Storm Spell
| class learns at level 6 = Storm Sorcery:Storm Spell
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard  
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
Line 18: Line 17:
| damage = 2d8
| damage = 2d8
| damage type = Thunder
| damage type = Thunder
| damage save = Constitution
| damage save = CON
| damage save effect = half
| damage save effect = half
| save = CON
| on save = Targets take half damage; aren't pushed away.
| range = melee
| range = melee
| aoe = cube
| aoe = cube
Line 32: Line 33:
== External Links ==
== External Links ==
* {{FRWiki|Thunderwave|long}}
* {{FRWiki|Thunderwave|long}}
[[Category:Sources of Thunder damage]]

Latest revision as of 17:11, 10 April 2024

For the equivalent Way of the Four Elements Monk spell, see Fist of Four Thunders Fist of Four Thunders.
Thunderwave.webp

Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.

Description

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage (CON save to halve)
Details
CON Save (On Save: Targets take half damage; aren't pushed away.)
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
  • The incantation for Thunderwave is Detono, Latin for "I expend thunder".

Visuals

External Links[edit | edit source]