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{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Fist of Four Thunders}}.}}
{{SpellPage
{{SpellPage
| name = Thunderwave
| name = Thunderwave
| image = Thunderwave Icon.png
| image = Thunderwave.webp
| level = 1
| level = 1
| school = Evocation
| school = Evocation
| classes = Bard, Druid, Sorcerer, Wizard, Tempest Domain, Arcane Trickster, Eldritch Knight
| classes = Bard, Druid, Sorcerer, Wizard
| learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain
| class learns at level 1 = Bard, Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell
| learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.  
| class learns at level 6 = Storm Sorcery:Storm Spell
| description = Release a wave of thunderous force that pushes away all creatures and objects.
| granted by feats = Magic Initiate: Bard, Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| action type = action
| granted by items = Ring of Absolute Force:Short Rest, Thunderpalm Strikers:Long Rest
| summary = This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.
| description = Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing {{DamageType|Thunder}} damage.
| cost = action, spell1
| damage = 2d8
| damage = 2d8
| damage type = Thunder
| damage type = Thunder
| damage save = Constitution
| damage save = CON
| damage save effect = half
| damage save effect = half
| save = CON
| on save = Targets take half damage; aren't pushed away.
| range = melee
| range = melee
| aoe = cube
| aoe = cube
| aoe m = 5
| aoe m = 5
| aoe ft = 17
| aoe ft = 17
| higher levels =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Thunder}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = If an affected creature passes the [[Saving Throw]], in addition to only taking half damage, they are also not pushed back.
| notes = * If an affected creature passes the {{SavingThrow}}, in addition to only taking half damage, they are also not pushed back.
* The incantation for Thunderwave is '''Detono''', Latin for "I expend thunder".
| video = Thunderwave Visuals.mp4
}}
}}
== External Links ==
* {{FRWiki|Thunderwave|long}}
[[Category:Sources of Thunder damage]]

Latest revision as of 17:11, 10 April 2024

For the equivalent Way of the Four Elements Monk spell, see Fist of Four Thunders Fist of Four Thunders.
Thunderwave.webp

Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.

Description

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Thunder.png 2d8 (2~16) Damage TypesThunder damage (CON save to halve)
Details
CON Save (On Save: Targets take half damage; aren't pushed away.)
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
  • The incantation for Thunderwave is Detono, Latin for "I expend thunder".

Visuals

External Links[edit | edit source]