Tridents

From Baldur's Gate 3 Wiki
Revision as of 07:36, 3 February 2023 by Taylan (talk | contribs) (Created page with "{{WeaponTypePage | type = Tridents | example = Trident | category = martial | handedness = versatile | melee or ranged = melee | damage count = 1 | damage die = 6 | two-handed damage count = 1 | two-handed damage die = 8 | damage modifier = melee | damage type = Piercing | versatile = yes | thrown = yes | dippable = yes | actions = * {{Rush Attack}} * {{Piercing Strike}} * {{Crippling Strike}} }}")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Tridents Tridents are a type of versatile martial melee weapon. Following are some base attributes common to most tridents, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Trident. Further down below, you can find a list of all tridents in the game.

Properties

Damage
{{{damage}}} + Strength modifier Damage TypesPiercing damage
Details
 Versatile
 Melee: 1.5 m / 5  ft
Thrown Thrown
Dippable Dippable

Actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

List of tridents

Weapon Enchant. Damage Damage Type Weight Price Special


Rusty Trident

1d6 Piercing

1.8 kg
3.6 lb

4


Trident of the Depths

+3 1d6 + 3
1d6
Piercing
Cold

1.6 kg
3.6 lb

40


Trident

1d6 Piercing

1.8 kg
3.6 lb

40


Trident +1

+1 1d6 + 1 Piercing

1.8 kg
3.6 lb

55


The Sparky Points

1d6 Piercing

1.8 kg
3.6 lb

390


Trident +2

+2 1d6 + 2 Piercing

1.8 kg
3.6 lb

125


Trident of the Waves

+1 1d6 + 1 Piercing

1.8 kg
3.9 lb

630
  • The Water Caller: On a hit, inflict Wet Wet and create a 2 m / 6.5 ft water surface centred around the target.


Nyrulna

+3 1d6 + 3
1d6
Piercing
Thunder

1.8 kg
3.6 lb

840
  • Zephyr Connection: This weapon will return to your hand when thrown. You cannot be forced to drop the trident. When thrown, the weapon creates an explosion that deals 3d4Damage TypesThunder damage in a 6 m / 20 ft blast centered on the target.
  • Veil of the Wind: You gain a + 3 m / 10 ft bonus to movement speed and jump distance. Equipping this weapon gives you Immunity to falling damage.
  • Nyrulna: Glowing Nyrulna: Glowing: This object shines with a glowing light in a radius of 6 m / 20 ft.

Legacy content