Turn the Faithless: Difference between revisions
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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{User:MetalPlateMage/ActionTemplate | |||
| type = classaction | |||
'''Turn the Faithless''' is an Action available to [[Paladin]]s who have taken the [[Oath of the Ancients]]. This ability allows the Paladin to make fey and fiends flee from them. | | summary = '''Turn the Faithless''' is an Action available to [[Paladin]]s who have taken the [[Oath of the Ancients]]. This ability allows the Paladin to make fey and fiends flee from them. | ||
| description = Channel your Oath using ancient words to [[Conditions#Turned|Turn]] nearby fey and fiends. | |||
== | {{SmallIcon|Prerequisite Icon.png}} The condition ends upon taking damage. | ||
| image = Turn the Faithless Icon.png | |||
| cost = chaoat:1, action | |||
== | | concentration = | ||
| damage = | |||
| damage2 = | |||
| recharge = | |||
| duration = | |||
| condition = Turned | |||
| condition duration = 3 | |||
| | | condition save = WIS | ||
| | | range = | ||
| | | range m = 9 | ||
| range ft = 30 | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
|} | | additional = | ||
| higherlevels = | |||
| class learns at level 3 = Oath of the Ancients | |||
| granted by feats = | |||
| notes = | |||
}}{{User:MetalPlateMage/PaladinNavbox}} |
Revision as of 18:21, 5 September 2023
Template:Up to date
Turn the Faithless is an Action available to Paladins who have taken the Oath of the Ancients. This ability allows the Paladin to make fey and fiends flee from them.
Description
Channel your Oath using ancient words to Turn nearby fey and fiends.
The condition ends upon taking damage.
Properties
- Cost:
- Channel Oath Charge + Action
- Details:
- Range: 9 m / 30 ft
Condition: Turned
Duration: 3 turns
- A turned creature must spend its turns trying to move as far away from the creature who turned it as possible.
- It can't willingly move to a space within
9m / 30ft
of that creature. - It also can't take Reactions.
- For its Actions, it can use only the Dash action or try to escape from an effect that prevents it from moving.
- The condition ends upon taking damage.
How to learn
Classes:
- Class level 3: Oath of the Ancients Paladin