Weapons: Difference between revisions

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(Repaired the links in the weapon table)
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! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Light !! Range        !! Damage Type
! Weapon                        !! 1H-dmg    !! 2H-dmg    !! Finesse !! Light !! Range        !! Damage Type
|-
|-
| {{WeaponType|Clubs}}           || 1d4 / 2.5 ||            ||        ||      ||              || Bludgeoning
| {{icon|Clubs Icon.png|30}} [[Club|Clubs]]|| 1d4 / 2.5 ||            ||        ||      ||              || Bludgeoning
|-
|-
| {{WeaponType|Daggers}}         || 1d4 / 2.5 ||            || Yes    || Yes  || Thrown      || Piercing
| {{icon|Daggers Icon.png|30}} [[Dagger|Daggers]]|| 1d4 / 2.5 ||            || Yes    || Yes  || Thrown      || Piercing
|-
|-
| {{WeaponType|Handaxes}}       || 1d6 / 3.5 ||            ||        || Yes  || Thrown      || Slashing
| {{icon|Handaxes Icon.png|30}} [[Handaxe|Handaxes]]|| 1d6 / 3.5 ||            ||        || Yes  || Thrown      || Slashing
|-
|-
| {{WeaponType|Javelins}}       || 1d6 / 3.5 ||            ||        ||      || Thrown      || Piercing
| {{icon|Javelins Icon.png|30}} [[Javelin|Javelins]]|| 1d6 / 3.5 ||            ||        ||      || Thrown      || Piercing
|-
|-
| {{WeaponType|Light Hammers}}   || 1d4 / 2.5 ||            ||        || Yes  || Thrown      || Bludgeoning
| {{icon|Light Hammers Icon.png|30}} [[Light Hammer|Light Hammers]]|| 1d4 / 2.5 ||            ||        || Yes  || Thrown      || Bludgeoning
|-
|-
| {{WeaponType|Maces}}           || 1d6 / 3.5 ||            ||        ||      ||              || Bludgeoning
| {{icon|Maces Icon.png|30}} [[Mace|Maces]]|| 1d6 / 3.5 ||            ||        ||      ||              || Bludgeoning
|-
|-
| {{WeaponType|Sickles}}         || 1d4 / 2.5 ||            ||        || Yes  ||              || Slashing
| {{icon|Sickles Icon.png|30}} [[Sickle|Sickles]]|| 1d4 / 2.5 ||            ||        || Yes  ||              || Slashing
|-
|-
| {{WeaponType|Quarterstaves}}   || 1d6 / 3.5 || 1d8 / 4.5  ||        ||      ||              || Bludgeoning
| {{icon|Quarterstaves Icon.png|30}} [[Quarterstaff|Quarterstaffs]]|| 1d6 / 3.5 || 1d8 / 4.5  ||        ||      ||              || Bludgeoning
|-
|-
| {{WeaponType|Spears}}         || 1d6 / 3.5 || 1d8 / 4.5  ||        ||      || Thrown      || Piercing
| {{icon|Spears Icon.png|30}} [[Spear|Spears]]|| 1d6 / 3.5 || 1d8 / 4.5  ||        ||      || Thrown      || Piercing
|-
|-
| {{WeaponType|Greatclubs}}     ||           || 1d12 / 6.5 ||        ||      ||              || Bludgeoning
| {{icon|Greatclubs Icon.png|30}} [[Greatclub|Greatclubs]]|| || 1d12 / 6.5 ||        ||      ||              || Bludgeoning
|-
|-
|
|
|-
|-
| {{WeaponType|Morningstars}}   || 1d8 / 4.5 ||            ||        ||      ||              || Piercing
| {{icon|Morningstars Icon.png|30}} [[Morningstar|Morningstars]]|| 1d8 / 4.5 ||            ||        ||      ||              || Piercing
|-
|-
| {{WeaponType|Rapiers}}         || 1d8 / 4.5 ||            || Yes    ||      ||              || Piercing
| {{icon|Rapiers Icon.png|30}} [[Rapier|Rapiers]]|| 1d8 / 4.5 ||            || Yes    ||      ||              || Piercing
|-
|-
| {{WeaponType|Scimitars}}       || 1d6 / 3.5 ||            || Yes    || Yes  ||              || Slashing
| {{icon|Scimitars Icon.png|30}} [[Scimitar|Scimitars]]|| 1d6 / 3.5 ||            || Yes    || Yes  ||              || Slashing
|-
|-
| {{WeaponType|Shortswords}}     || 1d6 / 3.5 ||            || Yes    || Yes  ||              || Slashing
| {{icon|Shortswords Icon.png|30}} [[Shortsword|Shortswords]]|| 1d6 / 3.5 ||            || Yes    || Yes  ||              || Slashing
|-
|-
| {{WeaponType|Warpicks}}       || 1d8 / 4.5 ||            ||        ||      ||              || Piercing
| {{icon|Warpicks Icon.png|30}} [[War Pick|War Picks]]|| 1d8 / 4.5 ||            ||        ||      ||              || Piercing
|-
|-
| {{WeaponType|Battleaxes}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||      ||              || Slashing
| {{icon|Battleaxes Icon.png|30}} [[Battleaxe|Battleaxes]]|| 1d8 / 4.5 || 1d10 / 5.5 ||        ||      ||              || Slashing
|-
|-
| {{WeaponType|Longswords}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||      ||              || Slashing
| {{icon|Longswords Icon.png|30}} [[Longsword|Longswords]]|| 1d8 / 4.5 || 1d10 / 5.5 ||        ||      ||              || Slashing
|-
|-
| {{WeaponType|Tridents}}       || 1d6 / 3.5 || 1d8 / 4.5  ||        ||      || Reach / Thrown || Piercing
| {{icon|Tridents Icon.png|30}} [[Trident|Tridents]]|| 1d6 / 3.5 || 1d8 / 4.5  ||        ||      || Reach / Thrown || Piercing
|-
|-
| {{WeaponType|Warhammers}}     || 1d8 / 4.5 || 1d10 / 5.5 ||        ||      ||              || Bludgeoning
| {{icon|Warhammers Icon.png|30}} [[Warhammer|Warhammers]]|| 1d8 / 4.5 || 1d10 / 5.5 ||        ||      ||              || Bludgeoning
|-
|-
| {{WeaponType|Glaives}}         ||           || 1d10 / 5.5 ||        ||      || Reach        || Slashing
| {{icon|Glaives Icon.png|30}} [[Glaive|Glaives]]|| || 1d10 / 5.5 ||        ||      || Reach        || Slashing
|-
|-
| {{WeaponType|Greataxes}}       ||           || 1d12 / 6.5 ||        ||      ||              || Slashing
| {{icon|Greataxes Icon.png|30}} [[Greataxe|Greataxes]]|| || 1d12 / 6.5 ||        ||      ||              || Slashing
|-
|-
| {{WeaponType|Greatswords}}     ||           || 2d6  / 7  ||        ||      ||              || Slashing
| {{icon|Greatswords Icon.png|30}} [[Greatsword|Greatswords]]|| || 2d6  / 7  ||        ||      ||              || Slashing
|-
|-
| {{WeaponType|Halberds}}       ||           || 1d10 / 5.5 ||        ||      || Reach        || Slashing
| {{icon|Halberds Icon.png|30}} [[Halberd|Halberds]]|| || 1d10 / 5.5 ||        ||      || Reach        || Slashing
|-
|-
| {{WeaponType|Mauls}}           ||           || 2d6  / 7  ||        ||      ||              || Bludgeoning
| {{icon|Mauls Icon.png|30}} [[Maul|Mauls]]|| || 2d6  / 7  ||        ||      ||              || Bludgeoning
|-
|-
| {{WeaponType|Pikes}}           ||           || 1d10 / 5.5 ||        ||      || Reach        || Piercing
| {{icon|Pikes Icon.png|30}} [[Pike|Pikes]]|| || 1d10 / 5.5 ||        ||      || Reach        || Piercing
|-
|-
|
|
|
|-
|-
| {{WeaponType|Light Crossbows}} ||           || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
| {{icon|Light Crossbows Icon.png|30}} [[Light Crossbow|Light Crossbows]]|| || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
|-
|-
| {{WeaponType|Shortbows}}       ||           || 1d6 / 3.5  ||        ||      || 18 m / 60 ft || Piercing
| {{icon|Shortbows Icon.png|30}} [[Shortbow|Shortbows]]|| || 1d6 / 3.5  ||        ||      || 18 m / 60 ft || Piercing
|-
|-
|
|
|-
|-
| {{WeaponType|Hand Crossbows}} || 1d6 / 3.5 ||            ||        ||      || 15 m / 50 ft || Piercing
| {{icon|Hand Crossbows Icon.png|30}} [[Hand Crossbow|Hand Crossbows]]|| 1d6 / 3.5 ||            ||        ||      || 15 m / 50 ft || Piercing
|-
|-
| {{WeaponType|Heavy Crossbows}} ||           || 1d10 / 5.5 ||        ||      || 18 m / 60 ft || Piercing
| {{icon|Heavy Crossbows Icon.png|30}} [[Heavy Crossbow|Heavy Crossbows]]|| || 1d10 / 5.5 ||        ||      || 18 m / 60 ft || Piercing
|-
|-
| {{WeaponType|Longbows}}       ||           || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
| {{icon|Longbows Icon.png|30}} [[Longbow|Longbows]]|| || 1d8 / 4.5  ||        ||      || 18 m / 60 ft || Piercing
|}
|}


[[Category:Gameplay Mechanics]]
[[Category:Gameplay Mechanics]]

Revision as of 13:37, 2 February 2023

Weapons serve the purpose of dealing damage to various things, ranging from doors and crates to monsters and NPCs.

There are a number of ways to categorize items:

  • Martial or Simple
  • Melee or Ranged
  • One-handed, Two-handed, or Versatile

Each weapon deals a specific type of physical damage: Damage TypesBludgeoning, Damage TypesPiercing, or Damage TypesSlashing.

Versatile weapons can be wielded in one hand, or both hands. Wielding them in both hands usually grants higher damage; see the details of each versatile weapon for the one-handed and two-handed damage values.

One-handed weapons can be dual-wielded if both weapons have the Light property. The Dual Wielder Feat removes the limitation that the weapons must be light. This also allows dual-wielding versatile weapons, which are never light.

Properties

Weapons can have various special properties, though not all are implemented in the game as of now:

Property Description
Ammunition (Not implemented.) You need ammunition to be able to attack. You can regain half of your spent ammunition after a battle by spending one minute to search the area.
Finesse You use the higher one of your Strength and Dexterity for attack and damage rolls.
Heavy (Not implemented.) Small creatures have Disadvantage Icon.png Disadvantage on attack rolls.
Light Can be wielded in your off-hand as a secondary weapon, if your main-hand weapon is also light.
Loading (Not implemented.) You can only make one attack per turn with this weapon, be it through an action, bonus action, or reaction.
Range Every ranged weapon has a normal range and a long range. Creatures that are beyond normal range but within long range can be attacked, albeit with Disadvantage Icon.png Disadvantage. Creatures outside of long range cannot be attacked.
Reach A melee weapon with this property can be used to attack enemies up to 3 m / 10 ft away, instead of the regular 1.5 m / 5 ft.
Special Various special rules apply to the weapon, explained in its description.
Thrown A melee weapon with this property can be thrown for a ranged attack, and will benefit from the Ability Score Modifier (Strength) and Proficiency Bonus as usual, instead of being treated as an Improvised Weapon. This combines with the Finesse property: if you throw a Dagger, which has both Thrown and Finesse, you can use your Dexterity Modifier for the attack and damage rolls.
Two-handed Indicates that this is a two-handed weapon. It can only be used with both hands.
Versatile Indicates that this is a versatile weapon. It can be used with one hand or both hands. Typically, using a versatile weapon with both hands offers a higher maximum damage.
Silvered (Not implemented.) Some monsters are immune or resistant to nonmagical weapons, but susceptible to silver weapons.

Martial Weapons

Martial weapons require extensive training to effectively use in combat. Only martial Classes such as Barbarian, Fighter, Paladin, and Ranger have Proficiency with all martial weapons at Level 1. Otherwise, you can obtain martial proficiency by taking the appropriate Feat at Level 4. Also, the following classes have proficiency in specific martial weapons:

Melee Martial Weapons
One-Handed Versatile Two-Handed
Ranged Martial Weapopns
One-Handed Versatile Two-Handed
(none)

Simple Weapons

Simple weapons are easy to learn and use. Almost any commoner can wield simple weapons in combat. Every Class except Druid, Wizard, and Sorcerer is proficient with all simple weapons at Level 1. Otherwise, you can obtain simple weapon proficiency by taking the appropriate Feat at Level 4. That being said, the aforementioned classes have proficiency in a number of specific weapons:

Melee Simple Weapons
One-Handed Versatile Two-Handed
Ranged Simple Weapons
One-Handed Versatile Two-Handed
(none) (none)

Improvised Weapons

Objects that aren't actually weapons can nevertheless be used as Improvised Weapons. One can gain Proficiency in these by choosing the corresponding Feat when leveling up.

Note that this is not the same thing as using a non-weapon that resembles a weapon strongly enough to allow it to be used as that type of weapon. For example, when Salami is used as a weapon, it actually functions as a Club (a Simple Weapon), not as an Improvised Weapon.

Weapon Table

In the following, an empty Range column indicates the standard melee range of 1.5 m / 5 ft, Reach indicates the extended melee range of 2.5 m / 8 ft, and Thrown indicates that the weapon can be thrown up to a maximum of 18 m / 60 ft.

The ranges listed for ranged weapons is their normal range; they also have an extended range which is double, but confers Disadvantage Icon.png Disadvantage on the Attack Roll.

The 1H-dmg and 2H-dmg columns list the one-handed and two-handed damage of the weapon, along with the respective average damage.

Weapon 1H-dmg 2H-dmg Finesse Light Range Damage Type
Clubs Icon.png Clubs 1d4 / 2.5 Bludgeoning
Daggers Icon.png Daggers 1d4 / 2.5 Yes Yes Thrown Piercing
Handaxes Icon.png Handaxes 1d6 / 3.5 Yes Thrown Slashing
Javelins Icon.png Javelins 1d6 / 3.5 Thrown Piercing
Light Hammers Icon.png Light Hammers 1d4 / 2.5 Yes Thrown Bludgeoning
Maces Icon.png Maces 1d6 / 3.5 Bludgeoning
Sickles Icon.png Sickles 1d4 / 2.5 Yes Slashing
Quarterstaves Icon.png Quarterstaffs 1d6 / 3.5 1d8 / 4.5 Bludgeoning
Spears Icon.png Spears 1d6 / 3.5 1d8 / 4.5 Thrown Piercing
Greatclubs Icon.png Greatclubs 1d12 / 6.5 Bludgeoning
Morningstars Icon.png Morningstars 1d8 / 4.5 Piercing
Rapiers Icon.png Rapiers 1d8 / 4.5 Yes Piercing
Scimitars Icon.png Scimitars 1d6 / 3.5 Yes Yes Slashing
Shortswords Icon.png Shortswords 1d6 / 3.5 Yes Yes Slashing
File:Warpicks Icon.png War Picks 1d8 / 4.5 Piercing
Battleaxes Icon.png Battleaxes 1d8 / 4.5 1d10 / 5.5 Slashing
Longswords Icon.png Longswords 1d8 / 4.5 1d10 / 5.5 Slashing
Tridents Icon.png Tridents 1d6 / 3.5 1d8 / 4.5 Reach / Thrown Piercing
Warhammers Icon.png Warhammers 1d8 / 4.5 1d10 / 5.5 Bludgeoning
Glaives Icon.png Glaives 1d10 / 5.5 Reach Slashing
Greataxes Icon.png Greataxes 1d12 / 6.5 Slashing
Greatswords Icon.png Greatswords 2d6 / 7 Slashing
Halberds Icon.png Halberds 1d10 / 5.5 Reach Slashing
Mauls Icon.png Mauls 2d6 / 7 Bludgeoning
Pikes Icon.png Pikes 1d10 / 5.5 Reach Piercing
Light Crossbows Icon.png Light Crossbows 1d8 / 4.5 18 m / 60 ft Piercing
Shortbows Icon.png Shortbows 1d6 / 3.5 18 m / 60 ft Piercing
Hand Crossbows Icon.png Hand Crossbows 1d6 / 3.5 15 m / 50 ft Piercing
Heavy Crossbows Icon.png Heavy Crossbows 1d10 / 5.5 18 m / 60 ft Piercing
Longbows Icon.png Longbows 1d8 / 4.5 18 m / 60 ft Piercing