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Elemental Augmentation

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Elemental Augmentation is a passive feature which adds damage to the caster's elemental cantrips.

Description

When one of your cantrips deals AcidAcid, ColdCold, FireFire, LightningLightning, or ThunderThunder damage, add your Spellcasting Modifier to the damage dealt.

How to learn

Granted by the equipment:

Notes

  • Elemental Augmentation does not actually check for dealt damage matching one of the listed elements, but rather checks for a matching DamageType flag. However, added elemental damage (such as from sources like Lightning ChargesLightning Charges) does not count as originating from the cantrip, which results in no functional difference between the two methods.
  • Elemental Augmentation stacks with the Elemental Affinity: DamageElemental Affinity: Damage feature for most Draconic Bloodline Sorcerers (though not those with green dragon ancestry, as this item doesn't improve Poison damage). In this case, the Charisma modifier will be added to the damage of the relevant cantrips twice.
  • Elemental Augmentation does not work on non-elemental damage cantrips like Eldritch BlastEldritch Blast, even if they deal additional elemental damage from effects like Lightning ChargesLightning Charges or Phalar Aluve: ShriekPhalar Aluve: Shriek.
  • When multiclassing, Elemental Augmentation uses the spellcasting ability modifier of the last class added and not the spellcasting ability of the class which granted the cantrip.
    • The minimum additional damage is 1, even if the character's spellcasting ability modifier is 0 or negative.
  • Hellflame CleaveHellflame Cleave deals two instances of damage which both receive the bonus damage from Elemental Augmentation.
  • The following cantrips receive bonus damage from Elemental Augmentation:
Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid SplashAcid Splash C Action
-
Range Icon.png 18 m / 60ft
Aoe Icon.png 2m / 7ft (Radius)
1d6AcidAcid
Activate Witch BoltActivate Witch Bolt C Action
-
Range Icon.png 30 m / 100ft
-
1d12LightningLightning
Ensnaring ShockEnsnaring Shock C Bonus Action Duration Icons.png 4 turns Range Icon.png 18 m / 60 ft 1d4LightningLightning
Fire BoltFire Bolt C Action
-
Range Icon.png 18 m / 60ft Attack RollAttack Roll 1d10FireFire
Firebolt?Firebolt? C Action
-
Range Icon.png 18 m / 60ft Attack RollAttack Roll 1d10FireFire
Hellflame CleaveHellflame Cleave C Action Duration Icons.png 1 turn Aoe Icon.png 3m / 10ft (Cone) Normal weapon damage
2d6FireFire
Produce FlameProduce Flame C Action Duration Icons.png Long Rest Range Icon.png Self
-
1d8FireFire
Produce Flame: HurlProduce Flame: Hurl C Action
-
Range Icon.png 9 m / 30ft Attack RollAttack Roll 1d8FireFire
Ray of FrostRay of Frost C Action Duration Icons.png 1 turn Range Icon.png 18 m / 60ft Attack RollAttack Roll 1d8ColdCold
Rays of FireRays of Fire C Action
-
Range Icon.png 18 m / 60 ft Attack RollAttack Roll 3d6FireFire
3d6FireFire
3d6FireFire
Shocking GraspShocking Grasp C Action Duration Icons.png 1 turn Range Icon.png 1.5 m / 5 ft Attack RollAttack Roll 1d8LightningLightning