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Elemental Augmentation
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Elemental Augmentation is a passive feature that adds damage to your elemental cantrips.
Description
When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt.
How to learn
Granted by the equipment:
Notes
- Does not work on non-elemental damage cantrips like Lightning Charges. even with additional elemental damage sources like
- When multiclassing, uses the spellcasting modifier of the last class added and not the spellcasting modifier of the class that granted the cantrip.
- The following cantrips receive the bonus damage from Elemental Augmentation:
Name | Level | Cast time | Duration | Range/Area | Attack/Save | Damage/Effect | |
---|---|---|---|---|---|---|---|
C | - |
18m / 60ft 2m / 7ft (Radius) |
1d6Acid | ||||
C | - |
30m / 100ft | -
|
1d12Lightning | |||
C | 4 turns | 18 m / 60 ft | 1d4Lightning | ||||
C | - |
18m / 60ft | Attack roll | 1d10Fire | |||
C | - |
18m / 60ft | Attack roll | 1d10Fire | |||
C | 1 turn | m / ft 3m / 10ft (Cone) |
weaponFire 2d6Fire |
||||
C | - |
9m / 30ft | Attack roll | 1d8Fire | |||
C | 1 turn | 18m / 60ft | Attack roll | 1d8Cold | |||
C | - |
18 m / 60 ft | Attack roll | 3d6Fire | |||
C | 1 turn | 1.5 m / 5 ft | Attack roll | 1d8Lightning |
- in particular deals two instances of damage which both receive the bonus damage from Elemental Augmentation.