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Elemental Augmentation

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Elemental Augmentation is a passive feature which adds damage to the caster's elemental cantrips.

Description

When one of your cantrips deals Acid⁠Acid, Cold⁠Cold, Fire⁠Fire, Lightning⁠Lightning, or Thunder⁠Thunder damage, add your Spellcasting Modifier to the damage dealt.

Details

UID MAG_ElementalGish_CantripBooster_Amulet_Passive
https://bg3.norbyte.dev/search?q=name:MAG_ElementalGish_CantripBooster_Amulet_Passive+type:passive

How to learn

Granted by the equipment:

Notes

  • Elemental Augmentation functions by checking the cantrip being cast for a specific DamageType flag (such as Fire or Lightning) rather than the actual damage type listed for the cantrip or the damage type dealt when hitting a target. This means that 'added' damage – such as that from Lightning Charges Lightning Charges – does not trigger the necklace's effect, because these external bonuses lack the necessary flags. Consequently, the necklace only works with cantrips which natively deal the correct damage types, and does not work with cantrips which erroneously lack a DamageType flag, like Booming Blade Booming Blade.
    • There are no cantrips in the game with a DamageType of Thunder.
  • Elemental Augmentation stacks with the Elemental Affinity: Damage Elemental Affinity: Damage feature for most Draconic Bloodline Sorcerers (except for those with green dragon ancestry, which increases Poison damage). In this case, the wearer's Charisma modifier is added to the damage of the relevant cantrips twice.
  • When multiclassing, Elemental Augmentation uses the spellcasting ability modifier of the last class added, not necessarily the spellcasting ability of the class which granted the cantrip.
    • The minimum additional damage is 1, even if the character's spellcasting ability modifier is less than 1.
  • Hellflame Cleave Hellflame Cleave deals two instances of damage, which both receive the bonus damage from Elemental Augmentation.
  • The following cantrips receive bonus damage from Elemental Augmentation:
Name Level Cast time Duration Range/Area Attack/Save Damage/Effect
Acid SplashAcid Splash C Upcast Icon.png Action
-
Range Icon.png 18 m (60 ft)
2 m (7 ft) Radius 2 m (7 ft) Radius
1d6Acid⁠Acid
Activate Witch BoltActivate Witch Bolt C Upcast Icon.png Action
-
Range Icon.png 30 m (100 ft)
-
1d12Lightning⁠Lightning
Ensnaring ShockEnsnaring Shock C Upcast Icon.png Bonus Action Duration Icons.png 4 turns Range Icon.png 18 m (60 ft) 1d4Lightning⁠Lightning
Fire BoltFire Bolt C Upcast Icon.png Action
-
Range Icon.png 18 m (60 ft)
-
1d10Fire⁠Fire
Firebolt?Firebolt? C Upcast Icon.png Action
-
Range Icon.png 18 m (60 ft)
-
1d10Fire⁠Fire
Hellflame CleaveHellflame Cleave C Upcast Icon.png Action Duration Icons.png 1 turn 3 m (10 ft) Cone 3 m (10 ft) Cone Normal weapon damage
2d6Fire⁠Fire
Produce FlameProduce Flame C Upcast Icon.png Action Duration Icons.png Until long rest Range Icon.png Self
-
1d8Fire⁠Fire
Produce Flame: HurlProduce Flame: Hurl C Upcast Icon.png Action
-
Range Icon.png 9 m (30 ft)
-
1d8Fire⁠Fire
Ray of FrostRay of Frost C Upcast Icon.png Action Duration Icons.png 1 turn Range Icon.png 18 m (60 ft)
-
1d8Cold⁠Cold
Rays of Fire (Cantrip)Rays of Fire (Cantrip) C Upcast Icon.png Action
-
Range Icon.png 18 m (60 ft)
-
3d6Fire⁠Fire
3d6Fire⁠Fire
3d6Fire⁠Fire
Shocking GraspShocking Grasp C Upcast Icon.png Action Duration Icons.png 1 turn Range Icon.png 1.5 m (5 ft)
-
1d8Lightning⁠Lightning