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Pactbound Flail
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A weapon summoned by Hexblades with the Pact of the Blade. It uses the wielder's Charisma modifier, and its damage is magical.
A summonable flail granted by a warlock's patron. Its surface crackles with interdimensional energy.
Properties
- Damage
1d8 (1~8) + Strength modifier Bludgeoning
- Details
- Flails
- Rarity: Common
- Enchantment: None
- One-Handed
- Dippable
- Melee: 1.5 m (5 ft)
- Weight: 0.9 kg (1.8 lb)
- Price: 0 gp
-
UID
WPN_HUM_Flail_A_PactUUID
02376e06-56bf-429b-890f-e52f5d275262Stats
WPN_Flail_Pact
Special
The holder of this item gains:
Main Hand Only
- When you miss a melee attack, you deal Strength ModifierBludgeoning damage (minimum of 1) anyway.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
- Hit an enemy with all your might to deal damage and possibly Daze them. ( Recharge: Short rest.)
- Weakening Strike ()
- Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip. ( Recharge: Short rest.)
Condition: Hexed Weapon
Hexed Weapon
- The warlock bound to this weapon is always Proficient with it.
- The weapon's damage is magical and uses the warlock's Charisma modifier.
- When the warlock attacks with this weapon, there is a chance that Hexblade's Curse will be applied to the target.
Where to find
- Summoned by a Hexblade with Pact of the Blade: Flail
Notes
- This pact weapon option is exclusive to Hexblades. Warlocks of other subclasses with Pact of the Blade cannot summon this weapon.
Regarding Tenacity:
- If a weapon action misses, using Tenacity will not trigger its effects.
- Despite being a greatclub, Rat Bat does not provide Tenacity.
- As Tenacity deals weapon damage, even if an attack misses, it can trigger many on-hit effects from equipment.
- Effects like weapon coatings, Gloves of Power, Callous Glow Ring, and any infusion from Ring of Elemental Infusion.
- Doom Hammer and The Sacred Star on-hit effects will be triggered. This is particularly important when you need to apply a condition consistently, like Bone Chilled to a powerful undead or fast-healing enemy.
- Flail of Ages can trigger its effect via Tenacity when boosted by Acid Infusion, Cold Infusion, or Fire Infusion.
Bugs
Regarding Tenacity:
- When dual wielding a flail or morningstar with a non-Tenacity weapon using the Dual Wielder feat, Tenacity can be triggered by missing an attack with the non-Tenacity weapon. The damage will always be Bludgeoning, no matter the weapon used.
- Some non-Tenacity weapons can trigger their on-hit effects via Tenacity as well, such as the Ritual Dagger and Loviatar's Scourge.
- As Horde Breaker (Melee) rolls invisible, zero-damage weapon attacks against all enemies in the Horde Breaker area of effect, Tenacity can be prompted to trigger against them even if the first attack hits. It is therefore possible to score 2 hits in one attack: the full attack against the original Horde Breaker target and a Tenacity hit against another target.



































