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Drilldown: weapons
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uid:
1d10 (2) ·
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Dolor Amarus (passive feature) (1) ·
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Feller of Monsters (1) ·
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Gontr Mael: Glowing (1) ·
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It's All In The Wrists (1) ·
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Promised Victory (1) ·
Revenant Scourge (1) ·
Selûne's Blessing (passive feature) (1) ·
Shar's Blessing (Shar's Spear of Evening) (passive feature) (1) ·
Thermodynamo (1) ·
Titan Weapon (1) ·
Veil of the Wind (1) ·
Witchbreaker (passive feature) (1) ·
Zephyr Connection (1)
None (53) ·
Arcane Ammunition (1) ·
Bolt of Celestial Light (1) ·
Dazzling Ray (1) ·
Edge of Darkness (1) ·
Electrified Flail (1) ·
Frigid Blade (1) ·
Headcrack (1) ·
Hiemal Strike (1) ·
Hush You! (1) ·
Illuminating Shot (1) ·
Press the Advantage (1) ·
Pushing Attack (Titanstring Bow) (1) ·
Reposition Malefactor (1) ·
Revitalising Strike (1) ·
Sacred Munitions (1) ·
Scorching Strike (1) ·
Zephyr Break (1) ·
Zephyr Flash (1)
Showing below up to 69 results in range #1 to #69.
A
B
C
- Cemetery-Blue Torch
- Ceremonial Battleaxe
- Chessa's Practice Sword
- Cold Snap
- Combination Axe
- Crossbow of Arcane Force
D
F
G
H
- Hand Crossbow (Yurgir)
- Harold
- Heavy Crossbow
- Heavy Crossbow +1
- Hellfire Engine Crossbow
- Hellrider Longbow
- Hoppy
K
L
M
N
P
R
S
- Selûne's Spear of Night
- Shadow Battleaxe
- Shadow Lantern
- Shar's Spear of Evening
- Shortsword (Yurgir)
- Sling
- Spellthief
- Syringe
T
- The Dead Shot
- The Joltshooter
- The Long Arm of the Gur
- Thermodynamo Axe
- Titanstring Bow
- Torch
- Torch of Revocation
- Trepan
- Trident of the Depths