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Divine Strike: Weapon: Difference between revisions
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* {{SmallIcon|Divine Strike Physical Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Physical}} damage. | * {{SmallIcon|Divine Strike Physical Ranged Icon.webp}} '''Ranged Skill and Reaction:''' Deal an additional {{DamageText|1d8|Physical}} damage. | ||
| image = Divine Strike Physical Melee.webp | | image = Divine Strike Physical Melee.webp | ||
| icon = Divine Strike Physical Melee Icon.webp | | controller icon = Divine Strike Physical Melee Icon.webp | ||
| icon = Divine Strike Physical Melee Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = weapon | | damage = weapon |
Revision as of 18:40, 18 April 2024
Divine Strike: Weapon is a Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
Description
- Melee Skill: Once per turn deal 1d8Physical damage in addition to your weapon's damage.
- Ranged Skill and Reaction: Deal an additional 1d8Physical damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Physical
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Weapon (Melee) and Divine Strike: Weapon (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.