Evasion: Difference between revisions

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{{ up to date | 2023-09-02 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{ActionPage
{{Passive feature page
|summary='''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]].
| summary = '''Evasion''' is a {{Class|Monk}} and {{Class|Rogue}} passive feature that makes you receive less damage from spells or effects that require a [[Dexterity]] [[Saving Throw]].
|description=Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
| description = Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful {{Saving Throw|Dexterity}}, it deals no damage if you succeed, and only half damage if you fail.
|image=Evasion.webp
| image = Evasion.webp
|class learns at level 7 = Monk, Rogue
| icon = Evasion Icon.webp
|notes=
| class learns at level 7 = Monk, Rogue
| notes =
* This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
* Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as [[Smokepowder Satchel|Smokepowder Satchels]].
| brief = Successful DEX saves nullify damage; failed DEX saves reduce it by half.
}}
}}
{{MonkNavbox}}
{{MonkNavbox}}
{{RogueNavbox}}
{{RogueNavbox}}

Latest revision as of 00:38, 23 April 2024

Evasion.webp

Evasion is a Monk and Rogue passive feature that makes you receive less damage from spells or effects that require a Dexterity Saving Throw.

Description

Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.

How to learn

Classes:

Notes

  • This does not do anything to mitigate any additional non-damaging effects that the triggering spell/effect might apply.
  • Although the description references "certain spells", this applies to any effect that allows a Dexterity saving throw to halve the damage, including things that are not spells such as Smokepowder Satchels.