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Divine Strike: Fire (Melee): Difference between revisions
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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | |||
* Possible Bug: Divine Strike does | |||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Revision as of 09:46, 27 April 2024
Divine Strike: Fire (Melee) is a Weapon Action and Reaction that deals extra Fire damage upon a melee weapon strike.
Description
Once per turn deal 1d8Fire in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Fire
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.