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Divine Strike: Cold (Melee): Difference between revisions
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{{Weapon action page | {{Weapon action page | ||
| summary = '''Divine Strike: Cold (Melee)''' is a | | summary = '''Divine Strike: Cold (Melee)''' is a [[Nature Domain]] Cleric weapon action and reaction that deals extra Cold damage upon a melee weapon strike. | ||
| description = Once per turn deal {{DamageText|1d8|Cold}} in addition to your weapon's damage when you make a melee attack. | | description = Once per turn deal {{DamageText|1d8|Cold}} in addition to your weapon's damage when you make a melee attack. | ||
| image = Divine Strike Cold Melee.webp | | image = Divine Strike Cold Melee.webp | ||
Line 18: | Line 18: | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
| bugs = | | bugs = | ||
* Possible Bug: Divine Strike does | * Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode. | ||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Latest revision as of 16:21, 29 July 2024
Divine Strike: Cold (Melee) is a Nature Domain Cleric weapon action and reaction that deals extra Cold damage upon a melee weapon strike.
Description
Once per turn deal 1d8Cold in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Cold
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.