Template:Weapon action page: Difference between revisions

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| #default = {{action | {{{action type|}}} }}
| #default = {{action | {{{action type|}}} }}
}}}}
}}}}
{{#switch: {{{damage|}}}
{{#if: {{{damage|}}} |
| =
<dl class="bg3wiki-damage-info">
| weapon =
<dt> Damage:
Damage:
<dd> {{#switch: {{{damage|}}}
{{InfoBlob | Normal Weapon Damage }}
    | weapon = {{InfoBlob | Normal Weapon Damage }}
| half weapon =
    | half weapon = {{InfoBlob | 1/2 Normal Weapon Damage }}
Damage:
    | #default = {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }}
{{InfoBlob | 1/2 Normal Weapon Damage }}
    }}
| #default =
{{#if: {{{extra damage|}}} |
Damage:
<dt> Extra damage:
{{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }}
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }}
}} {{#if: {{{extra damage|}}} | {{blank}}
}} {{#if: {{{extra damage 2|}}} |
Extra damage:
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }}
{{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }}
}}  
}} {{#if: {{{extra damage 2|}}} | {{blank}}
</dl>
{{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }}
}}
}} {{#if: {{{attack roll|}}} |
<ul class="bg3wiki-property-list">
<br>{{Attack Roll}}
{{#if: {{{attack roll|}}} |
<li> {{Attack Roll}}
}} {{#if: {{{range m|}}} {{{range ft|}}} |
}} {{#if: {{{range m|}}} {{{range ft|}}} |
<br>{{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
<li> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
}} {{#if: {{{range|}}} |
}} {{#if: {{{range|}}} |
<br>{{Range | {{{range | {{{range}}} }}} }}
<li> {{Range | {{{range | {{{range}}} }}} }}
}} {{#if: {{{aoe|}}} |
}} {{#if: {{{aoe|}}} |
<br>{{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }}
<li> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }}
}} {{#if: {{{duration|}}} |
}} {{#if: {{{duration|}}} |
<br>{{Duration | {{{duration}}} }}
<li> {{Duration | {{{duration}}} }}
}} {{#if: {{{recharge|}}} |
}} {{#if: {{{recharge|}}} |
<br>{{Recharge | {{{recharge}}} }}
<li> {{Recharge | {{{recharge}}} }}
}} {{clear}} </div> {{#if: {{{condition|}}} | {{blank}}
}}
</ul>
{{clear}}
</div> {{#if: {{{condition|}}} | {{blank}}


<h2>Conditions</h2>
<h2>Conditions</h2>

Revision as of 15:08, 4 September 2023

Examples follow.

Piercing Strike

Piercing Strike Icon.png

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Action

Damage:
Normal Weapon Damage

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Gargantuan Cleave

Gargantuan Cleave Icon.png

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Action

Damage:
Normal Weapon Damage
Extra damage:
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing damage

Pommel Strike

Pommel Strike Icon.png

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, and longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Bonus action

Damage:
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage

Conditions

Dazed Dazed

Duration: 2 turns

Constitution saving throw

Brace (Melee)

Brace (Melee) Icon.png

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, and pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

 6 m / 20 ft movement

Tenacity

Tenacity Icon.png

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, and morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Reaction


This template defines the table "weapon_actions". This table has not been created yet.