Template:Weapon action page: Difference between revisions

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<h2>Properties</h2>
<h2>Properties</h2>


{{InfoBlob | {{#switch: {{{action type|}}}
<dl class="bg3wiki-definition-list">
| movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }}
<dt> Cost:
| #default = {{action | {{{action type|}}} }}
<dd> {{InfoBlob | {{#switch: {{{action type|}}}
}}}}
    | movement = {{action | movement | ft = {{{movement ft}}} | m = {{{movement m}}} }}
    | #default = {{action | {{{action type|}}} }}
    }} }}
{{#if: {{{damage|}}} |
{{#if: {{{damage|}}} |
<dl class="bg3wiki-definition-list">
<dt> Damage:
<dt> Damage:
<dd> {{#switch: {{{damage|}}}
<dd> {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }}
    | weapon = {{InfoBlob | Normal Weapon Damage }}
}} {{#if: {{{extra damage|}}} |
    | half weapon = {{InfoBlob | 1/2 Normal Weapon Damage }}
    | #default = {{DamageInfo | {{{damage}}} | {{{damage type}}} | modifier = {{{damage modifier|}}} }}
    }}
{{#if: {{{extra damage|}}} |
<dt> Extra damage:
<dt> Extra damage:
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }}
<dd> {{DamageInfo | {{{extra damage}}} | {{{extra damage type}}} }}
}} {{#if: {{{extra damage 2|}}} |
}} {{#if: {{{extra damage 2|}}} |
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }}
<dd> {{DamageInfo | {{{extra damage 2}}} | {{{extra damage type 2}}} }}
}}  
}} {{#if: {{{attack roll|}}} {{{range m|}}} {{{range ft|}}} {{{range|}}} {{{aoe|}}} {{{duration|}}} {{{recharge|}}} |
</dl>
<dt> Details: <!-- If you add any more details below, remember to expand the list above too. -->
}}
<ul class="bg3wiki-property-list">
{{#if: {{{attack roll|}}} |
{{#if: {{{attack roll|}}} |
<li> {{Attack Roll}}
<dd> {{Attack Roll}}
}} {{#if: {{{range m|}}} {{{range ft|}}} |
}} {{#if: {{{range m|}}} {{{range ft|}}} |
<li> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
<dd> {{Range | m = {{{range m}}} | ft = {{{range ft}}} }}
}} {{#if: {{{range|}}} |
}} {{#if: {{{range|}}} |
<li> {{Range | {{{range | {{{range}}} }}} }}
<dd> {{Range | {{{range | {{{range}}} }}} }}
}} {{#if: {{{aoe|}}} |
}} {{#if: {{{aoe|}}} |
<li> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }}
<dd> {{AOE | {{{aoe}}} | m = {{{aoe m}}} | ft = {{{aoe ft}}} }}
}} {{#if: {{{duration|}}} |
}} {{#if: {{{duration|}}} |
<li> {{Duration | {{{duration}}} }}
<dd> {{Duration | {{{duration}}} }}
}} {{#if: {{{recharge|}}} |
}} {{#if: {{{recharge|}}} |
<li> {{Recharge | {{{recharge}}} }}
<dd> {{Recharge | {{{recharge}}} }}
}}
}}
</ul>
}}
</dl>
 
{{clear}}
{{clear}}
</div> {{#if: {{{condition|}}} | {{blank}}
</div> {{#if: {{{condition|}}} | {{blank}}



Revision as of 21:09, 4 September 2023

Examples follow.

Piercing Strike

Piercing Strike Icon.png

Piercing Strike is a weapon action available to characters proficient in and wielding a dagger, pike, rapier, shortsword, and trident in their main hand.

Description

Stab an enemy and possibly inflict Gaping Wounds. Undead and Constructs can't suffer Gaping Wounds.

Properties

Cost:
Action
Damage:
Normal weapon damage
Details:
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Conditions

Gaping Wounds Gaping Wounds

Duration: 2 turns

Constitution saving throw

  • Attacks against this creature deal an additional 2Damage TypesPiercing damage.
  • Removed by healing.

Gargantuan Cleave

Gargantuan Cleave Icon.png

Gargantuan Cleave is a weapon action granted by Very Heavy Greataxe.

Description

Swing your weapon with all your might. You can attack multiple targets, but become Off Balanced.

Properties

Cost:
Action
Damage:
Normal weapon damage
Extra damage:
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing damage
Details:
Attack roll
AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest

Pommel Strike

Pommel Strike Icon.png

Pommel Strike is a weapon action available to characters proficient in and wielding a greatsword, and longsword in their main hand.

Description

Make a non-lethal attack against an enemy and possibly daze them.

Properties

Cost:
Bonus action
Damage:
D4 Bludgeoning.png 1d4 (1~4) + Strength modifier Damage TypesBludgeoning damage
Details:
Attack roll
 Melee: 1.5 m / 5  ft
Recharge: Short rest

Conditions

Dazed Dazed

Duration: 2 turns

Constitution saving throw

Brace (Melee)

Brace (Melee) Icon.png

Brace (Melee) is a weapon action available to characters proficient in and wielding a glaive, and pike in their main hand.

Description

Spend 6 m / 20 ft (ERROR: Distance not in metric!) of your movement. For the rest of your turn, roll melee damage twice and use the highest result.

Properties

Cost:
 6 m / 20 ft movement
Details:
Duration: 1 turn
Recharge: Short rest

Tenacity

Tenacity Icon.png

Tenacity is a weapon action available to characters proficient in and wielding a greatclub, mace, maul, and morningstar in their main hand.

Description

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength Modifier (or a minimum of 1).

Properties

Cost:
Reaction

This template defines the table "weapon_actions". This table has not been created yet.