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Sunlit Wetlands: Difference between revisions

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(Added details on traps, including conditions they give and how to save against them.)
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* By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
* By speaking to one of the sheep in the area, which is really a [[Redcap]] or [[Redcap Blood Sage]] in disguise. If successful on an [[Animal Handling]] check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
* Attacking one of the sheep, which will force the character into combat with the [[Redcap]]s, breaking the illusion.
===Barbed Bulrush ===
===Spike Traps===
Spread throughout the deeper water are spike traps that when triggered will inflict [[Bleeding (Condition)|Bleeding]] and [[Open Wound (Condition)|Open Wound]] with no [[Saving Throw]]. A {{SavingThrow|CON|dc=15}} is needed to overcome the Open Wound, which will progress to [[Rotting (Condition)|Rotting]] and lastly [[Flesh Rot (Condition)|Flesh Rot]] which have the same saving throw requirements. The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a [[Sleight of Hand]] check with a [[Trap Disarm Toolkit]] at a [[Difficulty Class|DC]] 10. Considering how many traps there are, it is better to avoid them by staying away from deep water or waste toolkits which are hard to come by for now.


==Related Quests==
==Related Quests==
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==Notable NPCs==
==Notable NPCs==
*[[Auntie Ethel]]  
*[[Auntie Ethel]]
*[[Demir]]
*[[Demir]]
*[[Johl]]
*[[Johl]]
*[[Gandrel]]
*[[Gandrel]]


== Creatures ==
==Creatures==
*[[Addled Frog]]
*[[Addled Frog]]
*[[Redcap (creature)|Redcap]]
*[[Redcap (creature)|Redcap]]
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==Notes and Trivia==
==Notes and Trivia==
* Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes.
*Once the illusion has been broken, the map name changes from '''Sunlit Wetlands''' to '''Putrid Bog'''. The music also changes.

Revision as of 22:57, 4 September 2023

The Sunlit Wetlands.

The Sunlit Wetlands is a Location within the Wilderness in Chapter One. It is south of the Blighted Village, and consists of the Riverside Teahouse and the area around it.

This location is also known as the Putrid Bog.

Area Information

The Putrid Bog once the illusion has broken.

The Sunlit Wetlands is a peaceful and picturesque location south of the Blighted Village.

The Sunlit Wetlands is actually an illusion; this location is really the Putrid Bog, a foul bog laden with traps, poisoned food, Redcaps, and is the home of the hag, Auntie Ethel.

Breaking the Illusion

There are several ways to break the illusion and reveal the true appearance of this location:

  • Upon entering the area, the character will be given the option to make an Investigation check to see through and break the illusion. Monks, Sorcerers, Warlocks, and Wizards will have an additional class-based option they can select which will reduce the difficulty of breaking the illusion.
  • By speaking to one of the sheep in the area, which is really a Redcap or Redcap Blood Sage in disguise. If successful on an Animal Handling check, the character will realize the sheep is an illusion, causing the location's illusion to fail.
  • Attacking one of the sheep, which will force the character into combat with the Redcaps, breaking the illusion.

Barbed Bulrush

Spike Traps

Spread throughout the deeper water are spike traps that when triggered will inflict Bleeding and Open Wound with no Saving Throw. A DC 15  Constitution saving throw is needed to overcome the Open Wound, which will progress to Rotting and lastly Flesh Rot which have the same saving throw requirements. The traps also aren't removed when triggered, allowing them cause harm constantly unless disabled with a Sleight of Hand check with a Trap Disarm Toolkit at a DC 10. Considering how many traps there are, it is better to avoid them by staying away from deep water or waste toolkits which are hard to come by for now.

Related Quests

Related Locations

Notable Loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Notable NPCs

Creatures

Notes and Trivia

  • Once the illusion has been broken, the map name changes from Sunlit Wetlands to Putrid Bog. The music also changes.