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{{SpellPage
{{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Blade of Rime}}.}}
| name = Ice Knife
{{Feature page
| image = Ice Knife.webp
| type = spell
| level = 1
| level = 1
| school = Conjuration
| school = Conjuration
<!-- The following are for classes only, not races! -->
<!-- The following are for classes only, not races! -->
| classes = Druid, Sorcerer, Wizard, Arcane Trickster, Eldritch Knight
| class learns at level 1 = Druid, Sorcerer, Wizard
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| class learns at level 10 = Bard:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer, Magic Initiate: Druid
| granted by items = Snow-Dusted Monastery Gloves
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| summary = The caster throws a shard of ice, which explodes and leaves behind an icy surface.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an [[Ice Surface]]. On miss, the shard of ice still explodes.
| description = Throw a shard of ice that deals {{DamageText|1d10|Piercing}} damage. It explodes and deals {{DamageText|2d6|Cold}} damage to anyone nearby. It leaves an {{Area|Ice}} surface. On miss, the shard of ice still explodes.
 
| extra description = This spell can be cast while you are {{Cond|Silenced}}.
This spell can be cast while you are {{Cond|Silenced}}.
| damage 1 = 1d10
| action type = action
| damage 1 type = Piercing
| damage 2 = 2d6
| damage 2 type = Cold
| cost = action, spell1
| attack roll = yes
| attack roll = yes
| damage = 1d10
| on miss = The shard of ice still explodes.
| damage type = Piercing
| save = DEX
| extra damage = 2d6
| on save = The damage from the explosion is negated
| extra damage type = Cold
| extra damage save = Dexterity
| extra damage save effect = negate
| range = ranged
| range m = 18
| range m = 18
| range ft = 60
| aoe = radius
| aoe = radius
| aoe m = 2
| aoe m = 2
| aoe ft = 7
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| area = [[Ice Surface]]
| uids = Projectile_IceKnife:Normal level 1 variant,
| area category = surface
Projectile_IceKnife_2:Upcasted level 2 variant,
Projectile_IceKnife_3:Upcasted level 3 variant,
Projectile_IceKnife_4:Upcasted level 4 variant,
Projectile_IceKnife_5:Upcasted level 5 variant,
Projectile_IceKnife_6:Upcasted level 6 variant,
Projectile_MAG_IceKnife:Once per rest variant available through Frost Prince,
Projectile_MAG_IceKnife_MonkGloves:Once per rest variant available through Snow-Dusted Monastery Gloves,
Projectile_WYR_SmugglersCave_IceKnife_3:NPC-only variant used by Charming Latham,
Projectile_LOW_BhaalCultist_IceKnife:NPC-only variant used by Invokers of Bhaal,
| spell flags = HasSomaticComponent, IsSpell, HasHighGroundRangeExtension, RangeIgnoreVerticalThreshold, IsHarmful,
| area = Ice
| area shape = radius
| area shape = radius
| area range m = 2
| area m = 2
| area range ft = 7
| area duration = 2
| area duration = 2
| area condition = Difficult terrain
| classes = Druid, Sorcerer, Wizard
| area condition 3 = Prone
| class learns at level 1 = Druid, Sorcerer, Wizard
| area condition 4 =
| class learns at level 10 = Bard:via [[Magical Secrets]]
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d6|Cold}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| class learns at level 3 = Arcane Trickster, Eldritch Knight
| notes = * Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| class learns at level 6 = College of Lore:via [[Magical Secrets]]
| granted by feats = Magic Initiate: Druid, Magic Initiate: Sorcerer, Magic Initiate: Wizard
| granted by items = Frost Prince:Long Rest, Snow-Dusted Monastery Gloves:Long Rest
| notes =
* Creatures on an [[Ice Surface]] will fall {{Cond|Prone}} on failing a [[Dexterity]] {{SavingThrow}}.
| video = Ice Knife Visuals.mp4
| video = Ice Knife Visuals.mp4
}}
}}
[[Category:Spells that can be cast while silenced]]


== External Links ==
== External Links ==
* {{FRWiki|Ice knife|long}}
* {{FRWiki|Ice knife|long}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Cold damage]]

Latest revision as of 01:23, 22 February 2025

For the equivalent Way of the Four Elements Monk spell, see Blade of Rime Blade of Rime.
Ice Knife.webp
Ice Knife is a level 1 conjuration spell. The caster throws a shard of ice, which explodes and leaves behind an icy surface.

Description

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

Properties

Cost
Action +  Level 1 Spell Slot
Damage: 3~22
D10 Piercing.pngD6 Cold.png
+ 2d6Damage TypesCold
Details
Attack roll (On Miss: The shard of ice still explodes.)
DEX Save (On Save: The damage from the explosion is negated)
 Range: 18 m / 60  ft
AoE: 2 m / 7 ft (Radius)
Creates Area: Ice

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d6Damage TypesCold damage for each Spell Slot Level above 1st.

Technical details

UIDs
Projectile_IceKnife
Normal level 1 variant
Projectile_IceKnife_2
Upcasted level 2 variant
Projectile_IceKnife_3
Upcasted level 3 variant
Projectile_IceKnife_4
Upcasted level 4 variant
Projectile_IceKnife_5
Upcasted level 5 variant
Projectile_IceKnife_6
Upcasted level 6 variant
Projectile_MAG_IceKnife
Once per rest variant available through Frost Prince
Projectile_MAG_IceKnife_MonkGloves
Once per rest variant available through Snow-Dusted Monastery Gloves
Projectile_WYR_SmugglersCave_IceKnife_3
NPC-only variant used by Charming Latham
Projectile_LOW_BhaalCultist_IceKnife
NPC-only variant used by Invokers of Bhaal

Area: Ice

Ice Ice

Duration: 2 turns

AoE: 2 m / 7 ft (Radius)

Difficult terrain - movement speed is halved and creatures may fall Prone.

Type: Surface

Condition: Prone

Prone Prone

Spell save DC  Dexterity saving throw

Condition: Difficult Terrain

How to learn

Classes: Granted by features:

Granted by items:

Notes

Visuals

External Links[edit | edit source]