Ad placeholder

Ramazith's Tower: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
 
(48 intermediate revisions by 10 users not shown)
Line 1: Line 1:
'''Ramazith's Tower''' is a [[List of Locations|location]] in the Upper City of [[Baldur's Gate]] in [[Act Three]]. It is the home of the wizard [[Lorroakan]] and can be accessed through a portal in [[Sorcerous Sundries]].
{{Location page
 
| name = Ramazith's Tower
| alt name =
| image = Ramazith's Tower.jpg
| image description = View from outside
| act = three
| summary = It is the home of the wizard {{CharLink|Lorroakan}} and can be accessed through a portal in [[Sorcerous Sundries]].
| region prefix = the
| region = Upper City
| north =
| west =
| east =
| south =
}}
==Overview==
==Overview==
Ramazith's tower is made up of three floors.  
Ramazith's tower is made up of three floors.  


=== Top floor ===
=== Top floor ===
You will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal you entered there.
The party will arrive here from a portal in [[Sorcerous Sundries]], and the portal on this level leads back to the same portal the party entered there.  
 
[[Lorroakan]] and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the [[Nightsong]]. This is where the quest [[Find the Nightsong]] concludes.


From this floor, you can jump down to the middle area via a series of floating pieces of furniture on the northeast side of the room.  
Lorroakan and his elemental [[Myrmidon|myrmidons]] are found on the top floor of the tower, waiting for information about the {{CharLink|Aylin|Nightsong}}. This is where the quest [[Find the Nightsong]] reaches its climactic conclusion.


=== Middle floor ===
=== Middle floor ===
This floor consists of an indoor inner area and an outer ring outdoors, which can be reached by jumping through the windows (or feather fall from the top floor).  
This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier {{Coords|4960|688}}, jumping down a series of floating tables/shelves, or {{SAI|Feather Fall}} / {{SAI|Fly}} from the top floor balconies.  


Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.  
Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.  
* The '''Below''' button (Northwest) teleports your party to the bottom floor.
* The '''Below''' button (Northwest) teleports the party to the bottom floor.
* The '''Cleanup''' button (West) activates several [[Cloudkill]] traps around the room.
* The '''Cleanup''' button (West) activates several {{SAI|Cloudkill}} traps around the room.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Cannon]]s.
* The '''Security''' button (Northeast) activates four hostile [[Arcane Turret]]s.
* The '''Vault''' button (Southeast) teleports the character who pressed it to the [[Sorcerous Vault]].
* The '''Vault''' button (Southeast) teleports the party member who pressed it to the [[Sorcerous Vault]].
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.
* The '''Artillery''' button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.


=== Bottom floor ===
=== Bottom floor ===
The bottom floor has two [[Globe of Invulnerability]] arcane barriers protecting {{ItemIcon|name=Markoheshkir|size=20|show_name=1|show_rarity=1}} and the {{ItemIcon|name=Robe of the Weave|size=20|show_name=1|show_rarity=1}}. To disable the barriers, an invisible lever in front of each lever must be successfully spotted and disabled ({{Ability check|Arcana|20}}). There is also a button marked '''Above''' that teleports your party back to the middle floor.
The bottom floor has two {{SAI|Globe of Invulnerability}} arcane barriers protecting {{SmRarityItem|Markoheshkir}} and the {{SmRarityItem|Robe of the Weave}}. To disable the barriers, an invisible lever in front of each barrier must be successfully spotted (they are always visible with {{SAI|See Invisibility}}) and disabled ({{Ability check|Arcana|20}}). A failed check casts {{SAI|Disintegrate}} on the party member. There is also a button marked '''Above''' that teleports the party back to the middle floor.


Additionally, a [[Heavy Iron Key]] can be found inside a [[Trap|trapped]] case (DC 15). Additionally, a [[Sorcerous Sundries Mystery Door Key]] can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].
Inside a [[Trap|trapped]] case (DC 15) nearby, the {{SmRarityItem|High Security Vault n°1 Key}} can be found, which opens Vault 1 in the [[The Counting House]]. Additionally, a {{SmRarityItem|Sorcerous Sundries Mystery Door Key}} can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the [[Sorcerous Vault]].


===Related locations===
==Related locations==
*[[Sorcerous Sundries]]
* {{Loc|Sorcerous Sundries}}
*[[Sorcerous Vault]]
* {{Loc|Sorcerous Vault}}


===Related quests===
==Related quests==
* [[Find the Nightsong]]
* {{Quest|Find the Nightsong}}
* [[Gather Your Allies]]
* {{Quest|Gather Your Allies}}


===Notable characters===
==Notable characters==
{{div col}}
{{div col}}
*[[Lorroakan]]
* {{MdCharLink|Krank}}
*[[Miklaur]]
* {{MdCharLink|Lorroakan}}
*[[Rolan]]
* {{MdCharLink|Miklaur}}
* {{MdCharLink|Rolan}}
{{div col end}}


====Creatures====
==Notable Creatures==
*[[Krank]]
{{div col}}
*[[Air Myrmidon]]
* {{MdCharLink|Air Myrmidon}}
*[[Earth Myrmidon]]
* {{MdCharLink|Arcane Turret|Arcane Turrets}}
*[[Fire Myrmidon]]
* {{MdCharLink|Earth Myrmidon}}
*[[Water Myrmidon]]
* {{MdCharLink|Fire Myrmidon}}
*[[Arcane Cannon]] (on the middle floor)
* {{MdCharLink|Water Myrmidon}}
{{div col end}}
{{div col end}}


==Notable Loot==
==Notable Loot==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
*{{RarityItem|Markoheshkir}}
* {{MdRarityItem|High Security Vault n°1 Key}} - Inside a [[Trap|trapped]] case (DC 15), next to Markoheshkir and Robe of the Weave
*{{RarityItem|Robe of the Weave}}
* {{MdRarityItem|Despair of Athkatla}} - Dropped by Lorroakan
* Dropped by [[Lorroakan]]:
* {{MdRarityItem|Markoheshkir}} - under a Globe of Invulnerability in the bottom floor
**{{RarityItem|Despair of Athkatla}}
* {{MdRarityItem|Robe of the Weave}} - under a Globe of Invulnerability in the bottom floor
**{{RarityItem|Shelter of Athkatla}}
* {{MdRarityItem|Shelter of Athkatla}} - Dropped by Lorroakan
* {{MdRarityItem|Sorcerous Sundries Mystery Door Key}} - in a Gilded Chest on the bottom floor


==Gallery==
==Gallery==
<gallery heights="200">
<gallery heights="250">
Ramazith's_View.jpg|The view from the tower. You can see both the Upper and Lower cities from here.
Ramazith's_View.jpg|The view from the tower.<br>Both, the Upper and Lower city can be seen from here.
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.jpg|Another angle
Ramazith's_View2.webp|Different angle
Ramazith's_View2.webp|Different angle
Ramazith's_View1.webp|The same view
Ramazith's_View1.webp|The same view
Chau-nguy-n-th-hoai-ngthchau-ramazithplatform-2.jpg|Concept art by Châu Nguyễn Thị Hoài
</gallery>
</gallery>


Line 68: Line 82:
* [[Rolan]] will take over the tower if he survived Act Two and [[Find the Nightsong]] is completed by siding with [[Dame Aylin]].
* [[Rolan]] will take over the tower if he survived Act Two and [[Find the Nightsong]] is completed by siding with [[Dame Aylin]].


[[Category:Locations]][[Category:Act Three Locations]]
{{Upper City}}
[[Category:Locations]]
[[Category:Act Three Locations]]

Latest revision as of 21:50, 17 November 2024

Ramazith's Tower is a Location within the Upper City in Act Three of Baldur's Gate 3. It is the home of the wizard Lorroakan Lorroakan and can be accessed through a portal in Sorcerous Sundries.

Overview[edit | edit source]

Ramazith's tower is made up of three floors.

Top floor[edit | edit source]

The party will arrive here from a portal in Sorcerous Sundries, and the portal on this level leads back to the same portal the party entered there.

Lorroakan and his elemental myrmidons are found on the top floor of the tower, waiting for information about the Aylin Nightsong. This is where the quest Find the Nightsong reaches its climactic conclusion.

Middle floor[edit | edit source]

This floor consists of an indoor inner area and an outdoors outer ring, which can be reached by jumping through the windows on this floor, demolishing the barrier X: 4960 Y: 688, jumping down a series of floating tables/shelves, or Feather Fall Feather Fall / Fly Fly from the top floor balconies.

Scattered around this floor are five pillars, each with a 'Weave Button' and an invisible labelled plaque in front of them.

  • The Below button (Northwest) teleports the party to the bottom floor.
  • The Cleanup button (West) activates several Cloudkill Cloudkill traps around the room.
  • The Security button (Northeast) activates four hostile Arcane Turrets.
  • The Vault button (Southeast) teleports the party member who pressed it to the Sorcerous Vault.
  • The Artillery button (Outer ring), located on the east end of the outside ring, fires a fireball off the top of the tower.

Bottom floor[edit | edit source]

The bottom floor has two Globe of Invulnerability Globe of Invulnerability arcane barriers protecting Markoheshkir and the Robe of the Weave. To disable the barriers, an invisible lever in front of each barrier must be successfully spotted (they are always visible with See Invisibility See Invisibility) and disabled ( DC 20 Arcana check). A failed check casts Disintegrate Disintegrate on the party member. There is also a button marked Above that teleports the party back to the middle floor.

Inside a trapped case (DC 15) nearby, the High Security Vault n°1 Key can be found, which opens Vault 1 in the The Counting House. Additionally, a File:Sorcerous Sundries Mystery Door Key Unfaded Icon.pngSorcerous Sundries Mystery Door Key can be found here, which opens the door leading to the "Elminster/Karsus/Silverhand" room in the Sorcerous Vault.

Related locations[edit | edit source]

Related quests[edit | edit source]

Notable characters[edit | edit source]

Notable Creatures[edit | edit source]

Notable Loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Gallery[edit | edit source]

Notes[edit | edit source]