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Rage: Tiger Heart (Condition): Difference between revisions
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{{ConditionPage | |||
| effects = | | effects = | ||
* Jump distance increased by {{Distance|m=4.5|ft=15}} and can use {{SAI|Tiger's Bloodlust}}. | * Jump distance increased by {{Distance|m=4.5|ft=15}} and can use {{SAI|Tiger's Bloodlust}}. | ||
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| properties = | | properties = | ||
UnavailableInActiveRoll | UnavailableInActiveRoll | ||
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End Rage | |||
| notes = | | notes = | ||
* The bonus damage is increased to 3 at level 9, but for melee weapons only. | * The bonus damage is increased to 3 at level 9, but for melee weapons only. | ||
}} | }} |
Latest revision as of 23:22, 7 May 2024
- Jump distance increased by 4.5 m / 15 ft and can use .
- Deals an additional 2 damage with melee and improvised weapons, and when throwing objects.
- Also has resistance to Physical damage, and Advantage on Strength checks and Saving throws.
- Cannot cast or concentrate on spells.
Rage ends early if the barbarian hasn't attacked an enemy or taken damage since their last turn.
Properties
RAGE
: end of turn
: 5 :
Grants:
Notes
- The bonus damage is increased to 3 at level 9, but for melee weapons only.
Conditions with the same stack ID
Conditions with the stack ID RAGE
, only one of these can be applied at the same time:
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Rage ends early if the barbarian didn't attack an enemy or take damage since their last turn. |
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