Divine Strike: Weapon: Difference between revisions

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(Misspelled weapon as wewapon, corrected)
 
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{{WeaponActionPage
{{Weapon action page
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your wewapon damage.
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your weapon damage.
| image = Divine Strike Melee.webp
| image = Divine Strike Melee.webp
| controller icon = Divine Strike Melee Icon.webp
| controller icon = Divine Strike Melee Icon.webp
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| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| variants = Divine Strike: Weapon (Melee), Divine Strike: Weapon (Ranged)
| variants = Divine Strike: Weapon (Melee), Divine Strike: Weapon (Ranged)
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.

Latest revision as of 15:29, 22 May 2024

Divine Strike Melee.webp

Divine Strike: Weapon is a War Domain Cleric Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesWeapon in addition to your weapon damage.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Weapon.png 1d8 (1~8) Damage TypesWeapon damage
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Weapon (Melee) and Divine Strike: Weapon (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.