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Divine Strike: Weapon: Difference between revisions
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{{Weapon action page | {{Weapon action page | ||
| summary = '''Divine Strike: Weapon''' is a | | summary = '''Divine Strike: Weapon''' is a [[War Domain]] Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged). | ||
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your | | description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your weapon damage. | ||
| image = Divine Strike Melee.webp | | image = Divine Strike Melee.webp | ||
| controller icon = Divine Strike Melee Icon.webp | | controller icon = Divine Strike Melee Icon.webp | ||
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| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| variants = Divine Strike: Weapon (Melee), Divine Strike: Weapon (Ranged) | | variants = Divine Strike: Weapon (Melee), Divine Strike: Weapon (Ranged) | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. |
Latest revision as of 10:15, 29 July 2024
Divine Strike: Weapon is a War Domain Cleric weapon action and reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Weapon in addition to your weapon damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Weapon
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Weapon (Melee) and Divine Strike: Weapon (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.