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Andrik: Difference between revisions

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(Added VA)
m (Added combat-relevant skills to infobox)
 
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| wis save prof = yes
| wis save prof = yes
| conditions = Eternally Bound
| conditions = Eternally Bound
| athletics = 3
| acrobatics = 3
| perception = 0
| resistances = Bludgeoning resistant nm, Piercing resistant nm, Slashing resistant nm, Necrotic resistant full
| resistances = Bludgeoning resistant nm, Piercing resistant nm, Slashing resistant nm, Necrotic resistant full
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration
| passives = Opportunity Attack, Sunlight Hypersensitivity, Vampire Regeneration

Latest revision as of 06:21, 11 November 2024

Andrik is an Undead Vampire Spawn who is imprisoned in Cazador's Dungeon. He is one of the children recently kidnapped from the Gur by Astarion Astarion and forcibly turned into a vampire spawn.

Interactions[edit | edit source]

As the party progresses through Cazador's Dungeon, they inevitably pass by a prison containing various children Vampire spawns, including Chessa Chessa. Like Chessa, Andrik can either be consumed or set free depending on the choices made after slaying Cazador Cazador.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic

Sink your fangs into a target and Sap Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Generic Physical.webp
Claws Claws ()

Lash out with deadly claws.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.

 Melee: 1.5 m / 5  ft
Recharge: per turn

Related Quests[edit | edit source]