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{{ | {{Feature page | ||
| | | type = spell | ||
| | | uid = Target_IceStorm | ||
| level = 4 | | level = 4 | ||
| school = Evocation | | school = Evocation | ||
| summary = This spell allows spellcasters to summon an ice storm to strike an area. | |||
| summary = | | description = Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing {{DamageType|Bludgeoning}} and {{DamageType|Cold}} damage. It also creates an {{Area|Ice}} surface that lasts 2 turns. | ||
| description = Impel | | damage 1 = 2d8 | ||
| | | damage 1 type = Bludgeoning | ||
| damage = | | damage 2 = 4d6 | ||
| damage type = | | damage 2 type = Cold | ||
| | | cost = action, spell4 | ||
| | | save = DEX | ||
| | | on save = Targets still take half damage. | ||
| range m = 18 | | range m = 18 | ||
| aoe = radius | | aoe = radius | ||
| aoe m = 6 | | aoe m = 6 | ||
| | | higher levels = [[Upcasting]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Bludgeoning}} damage for each spell slot level above 4th. | ||
| spell flags = CanAreaDamageEvade, HasSomaticComponent, HasVerbalComponent, IsSpell | |||
| area = Ice | |||
| area shape = Radius | |||
| area m = 6 | |||
| area duration = 2 | | area duration = 2 | ||
| classes = Druid, Sorcerer, Wizard | |||
| class learns at level 7 = Druid, Sorcerer, Wizard, Tempest Domain:Domain Spell, Circle of the Land:Arctic | |||
| class learns at level 10 = Bard:via [[Magical Secrets]] | |||
| granted by items = Markoheshkir:Short Rest | |||
| notes = | |||
* The incantation for Ice Storm is ''Tremē'', the Latin command "tremble/quake!" | |||
| video = Ice Storm Visuals.mp4 | |||
}} | }} | ||
== External links == | |||
* {{FRWiki|Ice storm|long}} | |||
[[Category:Sources of Bludgeoning damage]] | |||
[[Category:Sources of Cold damage]] |
Latest revision as of 22:53, 26 February 2025
Ice Storm is a level 4 evocation spell. This spell allows spellcasters to summon an ice storm to strike an area.
Bludgeoning and
Cold damage. It also creates an
Ice surface that lasts 2 turns.
Bludgeoning damage for each spell slot level above 4th.
UID
Spell flags
Description
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing


Properties
- Cost
Action +
Level 4 Spell Slot
Damage: 6~402d8Bludgeoning
+ 4d6Cold
- Details
DEX Save (On Save: Targets still take half damage.)
Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Creates Area: Ice
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8
Technical details

Target_IceStorm

Area: Ice

Duration: 2 turns
AoE: 6 m / 20 ft (Radius)
Difficult terrain - movement speed is halved and creatures may fall Prone.
Type: Surface
Condition: Prone
Spell save DC Dexterity saving throw
- Can't move or take
Actions,
Bonus actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if they're made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
Condition: Difficult Terrain
- Movement Speed halved
How to learn
Classes:
- Class level 7: Druid, Sorcerer, Wizard, Tempest Domain (Domain Spell), and Circle of the Land (Arctic)
- Class level 10: Bard (via Magical Secrets)
Granted by items:
Markoheshkir (
Recharge: Short rest)
Notes
- The incantation for Ice Storm is Tremē, the Latin command "tremble/quake!"
Visuals
External links[edit | edit source]
Ice storm on the Forgotten Realms Wiki