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Argram: Difference between revisions

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{{PageSeo
{{PageSeo
| description = Alchemist Argram is a Duergar alchemist who is a part of Corsair Greymon's crew in the Underdark.
| description = Alchemist Argram is a duergar alchemist who is a part of Corsair Greymon's crew in the Underdark during Act One.
| image = Argram Model.png
| image = Argram Model.png
}}
}}
{{Infobox creature
{{Infobox creature
| name = Alchemist Argram
| name = Alchemist Argram
| title = Novice of the Absolute
| image = <gallery>
| image = <gallery>
Argram Model.png|Model
Argram Model.png|Model
Portrait Argram.png|Portrait
Portrait Argram.png|Portrait
</gallery>
</gallery>
| title = Novice of the Absolute
| identity = Male
| class =  
| va = Dan Bottomley
| va = Dan Bottomley
| race = [[Duergar]]
| role =
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| size = [[Medium]]
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Dwarf]]
| subrace = [[Duergar]]
| class = [[Wizard]]
| level = 5
| level = 5
| e hp = 30
| e hp = 30
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| movement m = 7.5
| movement m = 7.5
| weight kg = 75
| weight kg = 75
| xp = 75
| str = 10
| str = 10
| dex = 12
| dex = 12
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| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| athletics = 0
| acrobatics = 1
| perception = 1
| resistances = Poison resistance full
| resistances = Poison resistance full
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| uuid = 2243e892-f360-44cf-b2ef-90364059dd22
| uid = S_UND_DuergarSquadAlchemist
| stats = UND_AlchemistArgram
}}
}}
'''Alchemist Argram''' is a [[Duergar]] alchemist who is a part of {{CharLink|Greymon|Corsair Greymon's}} crew in the [[Underdark]].
'''Alchemist Argram''' is a duergar alchemist who is a part of {{CharLink|Greymon|Corsair Greymon's}} crew in the [[Underdark]] during [[Act One]].
{{DiQ|You tryin' to tip us over? Stop moving, idiot.|Argram|, on a raft}}
__notoc__
__notoc__
== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon will sail up alongside the party's boat. Greymon will come aboard, and the player character will have to pass a check to convince him to let you through to [[Grymforge]]. If the party is unable to pass the check, or they choose violence, Greymon will attack and Argram will join the battle.
After boarding the boat from the [[Underdark]] beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to [[Grymforge]]. If failing the check, or choosing violence, Greymon attacks and Argram joins the battle on his side.


== Combat ==
== Combat ==
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{{Feature box|Fire Bolt}}
{{Feature box|Fire Bolt}}
{{Feature box|Invisibility (Duergar)}}
{{Feature box|Invisibility (Duergar)}}
{{Feature box|Maiming Strike|item=War Pick}}
{{Feature box|Main Hand Attack|item=War Pick}}
{{Feature box|Misty Step}}
{{Feature box|Misty Step}}
{{Feature box|Main Hand Attack|item=War Pick}}
{{Feature box|Piercing Strike|item=War Pick}}
{{Feature box|Weakening Strike|item=War Pick}}


=== Allies ===
=== Allies ===
* {{MdCharLink|Bonna}}
* {{MdCharLink|Bonna}}
* {{MdCharLink|Greymon|Corsair Greymon}}
* {{MdCharLink|Greymon}}
* {{MdCharLink|Hurk}}
* {{MdCharLink|Hurk}}
* {{MdCharLink|Jerris}}
* {{MdCharLink|Jerris}}
* {{MdCharLink|Kettel|Mind Master Kettel}}
* {{MdCharLink|Kettel}}


=== Notable loot ===
=== Loot ===
* {{MdRarityItem|Acid Vial}}
* {{MdRarityItem|Acid Vial}} (if unused)
* {{MdRarityItem|Alchemist's Fire}}
* {{MdRarityItem|Alchemist's Fire}} (if unused)
* {{MdRarityItem|Grease Bottle}}
* {{MdRarityItem|Grease Bottle}} (if unused)
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Leather Armour}}
* {{MdRarityItem|Smokepowder Bomb}}
* {{MdRarityItem|Smokepowder Bomb}} (if unused)
* {{MdRarityItem|War Pick}}
* {{MdRarityItem|War Pick}}


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{{Grymforge|state=expanded}}
{{Grymforge|state=expanded}}
[[Category:Humanoids]]
[[Category:Dwarves]]
[[Category:Duergar]]
[[Category:Duergar]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]
[[Category:Characters in Act One]]
[[Category:Characters in Grymforge]]
[[Category:Characters in Grymforge]]
[[Category:Characters in Act One]]
[[Category:Wizards]]
[[Category:Followers of the Absolute]]
[[Category:Followers of the Absolute]]

Latest revision as of 01:38, 19 February 2025

Alchemist Argram is a duergar alchemist who is a part of Greymon Corsair Greymon's crew in the Underdark during Act One.

Portrait Argram.png
You tryin' to tip us over? Stop moving, idiot.
Argram, on a raft


Involvement[edit | edit source]

Act One[edit | edit source]

After boarding the boat from the Underdark beach, a boat captained by Corsair Greymon sails up alongside the party's boat. Greymon comes aboard, and the player character has to pass a check to convince him to let the party through to Grymforge. If failing the check, or choosing violence, Greymon attacks and Argram joins the battle on his side.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Maiming Strike Maiming Strike ()   –  War Pick
Damage: 2~5
D4 Weapon.png
1d4 + 1Damage TypesWeapon

Possibly Maims Maims your target. They can't move.

Flying creatures can't be Maimed.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Main Hand Attack Main Hand Attack ()   –  War Pick
Damage: 1~8

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Misty Step Misty Step ( + )
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Piercing Strike Piercing Strike ()   –  War Pick
Damage: 1~8

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Weakening Strike Weakening Strike ()   –  War Pick
Damage: 2~5
D4 Weapon.png
1d4 + 1Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Allies[edit | edit source]

Loot[edit | edit source]

External links[edit | edit source]